Very Simple Ads Monetization & Mediation
App Advisory
$25.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2018) |
25.0 |
11/27(2018) |
12.5 |
12/11(2018) |
25.0 |
11/07(2024) |
25.0 |
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"Very Simple Ads" is a feature that lets you serve ads to your apps from multiple sources, including the AdMob Network, third-party ad networks, and house ad campaigns. "Very Simple Ads" helps maximize your fill rate and increase your monetization by sending ad requests to multiple networks to ensure you find the best available network to serve ads.
NO CODING REQUIRED
ALL NETWORKS INCLUDED ARE FREE TO USE
COMPLETE AND POWERFUL MONETIZATION AND MEDIATION SYSTEM
Easy monetizing system for mobile (Apple's iOS - iPhone, iPad, iPod Touch, iPad Pro and Android - Phone and Tablet): You can monetize your game with our Ads Manager. The monetization system is easy to use: just one click is necessary to enable it!
'Very Simple Ads Monetization & Mediation" helps developers to maximize their monetization in native mobile apps and projects on multiple platforms.
With "Very Simple Ads Monetization & Mediation" create your own mediation with the different ad networks and advertising solution. We use different ad networks for banners, interstitials and rewarded videos.
- Google Admob banner and Google Admob interstitial (using Native Google Mobile Ads SDK plugin).
- Unity Ads rewarded video.
- Adcolony interstitial and rewarded video (using native and free ADColony SDK).
- Chartboost interstitial and rewarded video (using native and free Chartboost SDK).
- iAd is not in this asset because Apple announces it will discontinue iAd App Network for developers on June 30th and doesn't accept any new app.
Using Admob Mediation Adapters
List of supported ad formats by networks and platforms.
Adapters and instructions available here.
Google Admob Mediation and Optimization for banners. You can use Admob Mediation adapters to optimize your revenue by selecting the network who give you the best eCPM automatically. Compatible networks: AdFalcon, ADResult, AMoAd, Amobee, Domob, Drawbridge, Facebook, Flurry, HUNT Mobile Ads, iAd, i-mobile for SP, InMobi, LifeStreet, LiquidM, LG U+AD, Medialets, MobFox, Mojiva, MoPub, Nend, ONE by AOL: Mobile (Millennial Media), ONE by AOL: Mobile (Nexage), Rhythm NewMedia, T ad (SK planet), Taplt by Phunware, Tencent GDT, Vpon, Vdopia.
Google Admob Mediation and Optimization for banners. You can use Admob Mediation adapters to optimize your revenue by selecting the network who give you the best eCPM automatically. Compatible networks: [all the networks available for banner mediation], AdColony, AdRally, Appsfire, BrightRoll, Chartboost, Leadbolt, Vungle.
[NEW] Google Admob Mediation and Optimization for REWARDED VIDEO!
You can now use Admob Mediation adapters to optimize your revenue on Rewarded Videos. Compatible networks: AdColony, AppLovin, Chartboost, Fuse Powered, Fyber, Vungle.
[NEW] SDK-less mediation.
Publishers have long used mediation to maximize revenue by showing ads sourced from diverse ad networks. However adding new networks required integrating and testing new SDKs - which often led to wasted development resources, app updates, bugs and bloated code.
With SDK-less mediation it is now possible to simply add new networks server side without updating their apps. SDK-less is a new Admob mediation is a feature that lets developers add new ad networks without having to integrate additional SDKs or adapters. This is great for developers who are concerned with SDK size or who simply do not want to deal with the hassle of adding and updating new ad network SDKs. With SDK-less mediation, developers can conveniently add new ad networks to their mediation stack. Compatible networks: Aarki, Drawbridge, Smaato.
Supported 3-rd party plugin: Playmaker
Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity with Playmaker.
Version history:
1.1.3j
Scripting symbols updated for Unity 5.6+
1.1.3i
Optimization
1.1.3h
Refactoring
Update included ADColony SDK
1.1.3g
Custom editor update: you can now easily change the interstitial network priorities.
1.1.3f
Admob rewarded Video issue fixed + new playmaker actions (hide and destroy banner)
1.1.3e
New custom editor. Please save your project before to make the upgrade.
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1.1.3:
Facebook Audience Network added.
1.1.1
Compatibility Update with Adconoly 3.0.
To continue to use Adconony SDK under 3.0, please use the VS ADS asset inside the __SDK folder.
You can find all the SDK (Chartboos, Admob, Adconoly 3.0) under the ___SDK folder.
1.1.0:
New callback :
OnInterstitialOpened
OnInterstitialClosed
OnVideoInterstitialOpened
OnVideoInterstitialClosed
Fixes:
Hide and destroy banner fixed
Some buttons in scene
1.0.6
Adding the possibility to wait on a loading scene during the time to load the startup ads.
Custom editor improvements.
1.0.5a
Fix Admob interstitial issue on some devices.
1.0.4.3a
Small improvements.
1.0.4.3
Playmaker actions added
1.0.4.2
Code improvement
1.0.4.1
Improve interstitial methods
1.0.4:
Fix issue with Admob interstitials
1.0.3:
Fix some issue on Android devices.
Adding a new step by step tutorial for Admob.
1.0.2:
Adding Admob Rewarded Video Mediation & Optimization. You can now use about 6 ad networks for rewarded video!
1.0.1:
Adding Charboost id and signature in the "Very Simple Ads Editor"
1.0.0:
First release
(All features work in Unity and Unity Pro - demo scenes included!)