GONet Legendary — proven production Unity multiplayer. Steam P2P + host failover, browser play via WebRTC, session intelligence, record & replay, 3,700+ tests. Ships with Undead Night Crew on Steam.GONet Legendary is the paid, production-grade evolution of GONet Free for Unity. One-time purchase. Full source code. No CCU caps. No revenue share.Important: GONet Legendary works fully offline and does not require a subscription for LAN, dedicated server, Steam, or private WebRTC use. Optional Galore-hosted services such as browser public-session discovery, WebRTC signaling, TURN credentials, replay collection, teammate sharing, and Nightwatch AI Insight are separate from the Asset Store purchase and may require a monthly GONet Cloud subscription. Current pricing and terms: https://galoreinteractive.com/gonet/pricingPRODUCTION PROOFGONet Legendary powers Undead Night Crew, a co-op multiplayer zombie-apocalypse game shipping on Steam for Windows, macOS, and Steam Deck (even playable in web browser). Developed by Dummy Dojo. Published by Galore Interactive. The features below are running flawlessly in production right now.WHY LEGENDARY- Own the stack. The networking code lives in your Unity project, under your source control.- Ship peer-hosted games on Steam without a hosting bill. Steamworks P2P + Steam Datagram Relay + hot-standby host failover (~7s recovery).- Ship browser-playable demos and lightweight multiplayer web games through Unity WebGL + WebRTC.- Build responsive action games with APSF beta: authority-partitioned state fusion that can reduce or eliminate the need for classic lag compensation and server rewind in the right game architectures.- Investigate real sessions deterministically. Nightwatch runs in the Unity Editor and headless CLI. Record & Replay works locally with no cloud dependency.- Harden production behavior. Lifecycle contract, pooling safeguards, IL2CPP/code-stripping safety, and 3,700+ unit tests.- Move faster. Fast Iteration Mode, pre-packaged AI agent skills, and ticket support included.LEGENDARY-EXCLUSIVE FEATURESIncludes everything in GONet Free v1.5, plus:- Steam Transport: Steamworks P2P + Steam Datagram Relay- Browser/WebGL multiplayer stack with WebRTC data-channel transport- Public browser session discovery and signaling integration for GONet Cloud- Guest identity and TURN/STUN credential SDK surface for web deployments- APSF beta: Authority-Partitioned State Fusion for responsive action gameplay- Nightwatch session intelligence (Editor + CLI, 8 pattern families, 22 finding codes)- Host migration and failover for supported non-browser topologies- Record & Replay: .gonetreplay v2, keyframe seek, reverse playback, offline analyzers- Fast Iteration Mode for near-instant Play mode entry- GONetPoolManager + adaptive object pooling (IGONetPoolResettable)- Predicted pool borrow finalization and return contracts for responsive gameplay- Runtime GONetParticipant re-parenting with guards and rate limits- IL2CPP / code-stripping safety (link.xml + [Preserve] + reflection fallback)- AI agent skills for Claude, Cursor, Copilot, Windsurf, and Codex- Full source code includedALSO INCLUDED FROM FREE v1.5State sync, velocity-augmented sync, SoA + Burst blending, async/await RPCs with server validation, persistent + transient event bus, NTP time sync with Golden Sample filtering, 10-channel QoS routing (+2 more in Legendary for failover), LZ4 compression, zero-latency spawning, scene management with Addressables, auto-adjusting quantization baseline, custom blending + serializer plugin APIs, and cross-platform support.LINKSGONet overview: https://galoreinteractive.com/gonetLegendary feature deep dive: https://galoreinteractive.com/gonet/legendaryBrowser sample: https://galoreinteractive.com/gonet/web/playDocumentation: https://galoreinteractive.com/gonet/docsUndead Night Crew showcase: https://galoreinteractive.com/gonet/showcase/undead-night-crewDiscord: https://discord.gg/Ba97aMeaEmail: contactus@galoreinteractive.comSYSTEM REQUIREMENTSUnity 6+. Windows / macOS / Linux / iOS / Android. Managed C#, AOT, IL2CPP. Steam Transport features target Steam builds. 64-bit CPU with 4+ cores recommended for server builds.THIRD-PARTY LICENSESGONet includes the following open-source libraries (licenses included):Bouncy Castle Crypto (Apache 2.0), Class Type Reference (MIT), MessagePack (MIT), MemoryPack (MIT), Netcode.IO.NET (MIT), Reliable Netcode (MIT), Steamworks.NET (MIT)See Third-Party Notices.txt in the package for full details.GONet Legendary — own the stack, ship on Steam, play in browser, and debug real multiplayer sessions with production-proven tooling.- Current Legendary package version: v1.6.26- Unity 6+ required (GONet Free v1.5 supports Unity 2022 LTS+)- Full managed C# SDK source included- WebGL support includes Unity C# runtime code plus browser .jslib bridges for WebRTC and cloud HTTP calls- AOT and IL2CPP compatible across supported targets- Transport options: Netcode.IO UDP, Steamworks P2P/Steam Datagram Relay, and browser WebRTC data channels- Public WebGL sample flow supports open-session discovery, host creation, signaling, guest identity, and TURN/STUN credential retrieval through optional GONet Cloud services- APSF beta: Authority-Partitioned State Fusion for responsive action games, available to all GONet Legendary developers and first proven in the upcoming Steam version of Dajimo Arena- Private/offline use remains available without a hosted subscription for LAN, dedicated server, Steam, and custom/private WebRTC flows- 10 QoS message channels in Free, 12 in Legendary (+ distributed-host reliable/unreliable channels)- Compile-time code generation (SNAP pipeline) for sync companions, RPC companions, BobWad lookup, and runtime serialization providers- MemoryPack binary serialization + LZ4 compression on packets over the configured threshold- Extensive EditMode and PlayMode test coverage across GONet core, pooling, transports, WebGL guards, replay, and reliability systems- Full source code included: debuggable, modifiable, no black boxes- Dedicated server, LAN, P2P, Steam, and browser-hosted sample topologies supported- Target platforms: Windows, macOS, Linux, iOS, Android, WebGL- .NET Framework and .NET Standard 2.1 API compatibility- Optional dependencies: com.unity.ugui (sample/browser UI), com.unity.addressables (Addressables scene/prefab loading)- Package includes GONet core, transports, editor tools, samples, generated-code pipeline, WebGL bridge code, and documentation- Steam transport requires Steamworks.NET and Steam runtime configuration- Browser public-session matchmaking/signaling requires compatible GONet Cloud endpoints or an equivalent backend implementing the same SDK-facing APIsGenerative AI LLMs were used as a collaborative development assistant throughout the creation of GONet Legendary v1.6.Workflow:- Human developer (subject matter expert) identifies needs and sparks ideas based on decades of game development and networking expertise- AI assists with ideation and discussion of approaches- Human architect designs the architecture and way forward- AI assists with implementation details after human designs the solution- Human guides through series of commits, verifying everything at each step- All code and technical decisions ultimately approved and verified by human developerSpecific AI Assistance:- Unit Testing: Thorough test coverage and edge case identification (3,000+ tests)- Implementation Details: Code generation based on human-designed architecture- Bug Identification: Analyzing code for potential issues- Root Cause Analysis: Investigating problems and suggesting fixes- Log Analysis: Parsing large log files to identify patterns and issues- Documentation: Setup guides, release notes, product descriptions, and marketing copy- Session Intelligence: Nightwatch pattern family design and finding-code investigation steps- AI Agent Skills: Pre-packaged skill definitions for Claude, Cursor, Copilot, Windsurf, and Codex — enabling AI-assisted GONet development for end usersKey Point:The human developer's subject matter expertise guides the AI toward real solutions. The human architect makes all architectural and design decisions. AI assists with detailed implementation work, testing, debugging, and documentation. GONet Legendary ships AI agent skill definitions so that end users can also benefit from AI-assisted development with their coding agent of choice.Result:All code and features in GONet Legendary v1.6 reflect human expertise and decision-making, with AI serving as an intelligent assistant for detailed work and analysis. The product is production-proven in Undead Night Crew, a real multiplayer game shipping on Steam.



