MK Nodes: Toon & Cel Shading for Shader Graph
Michael Kremmel
$19.95
$39.90
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Unlock artist-friendly, high-quality cel & toon shading in Unity Shader Graph with flexible nodes for clean lighting, stylized shadows, and polished game-ready visuals.Requirements:- Shader Graph- Unity 6.3 Or Newer- Universal Render Pipeline🎨 Create toon and cel shading materials directly inside Shader Graph in a proper way. 🎨✨ How it works ✨MK Nodes injects a Custom Lit Material Type directly into Shader Graph.1️⃣ Choose a lighting model2️⃣ Connect your graph to the custom lit output blocks3️⃣ Adjust the controls — that’s it. 🚀🚀🚀✅No fragile hacks.✅No awkward workarounds.✅No fighting against Shader Graph.✅It also supports correct DepthNormals and indirect rendering, making it suitable for real projects where depth, normals and indirect lighting matter.📦 What’s included 📦🖥 3 Stylized Lighting Models 🖥Cel ShadingMulti-Band ToonRamp ToonStylized Shadows, Lighting, Occlusion (including SSAO)🧩 3 Artist-Friendly Workflows 🧩Simple LitPBR MetallicPBR Specular🛠 Additional Content 🛠Reusable nodes for stylized shading effects9 minimal shader templates to start from1 documented tutorial graph to help you get started quickly🚀 Built for Shader Graph users 🚀MK Nodes is a practical Shader Graph toolkit for artists and technical artists who want to create their own toon and cel shaded materials while keeping a clean, familiar, and flexible URP workflow inside shader graph.💬 Feedback & Feature Requests 💬Missing an option, template, lighting model, or useful node?Let me know. I’m always happy to improve MK Nodes and add features that help real Shader Graph workflows.As always, I care about the quality of my products. If you experience any issues, have questions, or need support, feel free to reach out anytime.



