A frying pan cooking asset pack with loopable animations from raw to cooked, ideal for kitchen scenes and game development.This asset pack includes a variety of frying pan cooking props with loopable animations that transition from raw to cooked states.The included food types are:- Gyoza- Steak- Chicken- Hamburg steak- SalmonEach food item comes with its own animation, allowing users to implement their own systems such as cooking mechanics, state changes, or interactive features depending on their project.This package does not include built-in gameplay systems or interaction logic. It is designed as a flexible asset set that can be integrated into games, simulations, or interactive environments.In addition, pre-arranged plated meals with steam effects are included, making it easy to create visually rich food scenes.The pack also contains various static props such as raw ingredients, bite-sized pieces, chopsticks, and plates, which can be freely used for scene composition.- Multiple frying pan cooking animations (from raw to fully cooked)- 5 food types included (Gyoza, Steak, Chicken, Hamburger Steak, Salmon)- Each food item includes loopable cooking animations- Pre-arranged plated meals with steam effects- Additional static props (raw ingredients, sliced pieces, chopsticks, plates)- No built-in interaction or gameplay system- Designed for flexible use in games and interactive environmentsNumber of Prefabs: 55Number of Textures: 48Number of Materials: 29Texture resolution: 2048×2048Polygon count: **108*-26278 per modelRigging: YesMesh type: Skinned Meshes (rigged and animated)Animation Types: Loopable animation clips for each cookwareUV mapping: YesLODs: NoRender pipeline compatibility: Built-in (Standard Shader)Materials: PBR (MetallicSmoothness map, Albedo with transparency, Normal map)File Format: .fbx, .prefab, .anim, .mat, .wavUnity Version: 2022.3.0f1 or laterDocumentation: README includedDependencies: None





