A powerful automation tool that converts .blend files to .fbx and preserve all existing scene and prefab references. Save hours of work on hundreds of models!Migrating a project from native .blend files to the industry-standard FBX format is usually a manual, error-prone nightmare that breaks every mesh reference in your scenes. This tool solves that problem entirely.The Blend File Converter uses Blender's headless (background) processing to bulk export your assets with optimized settings for Unity. The core magic happens after export: the tool performs a precise procedure, that ensures that every GameObject, Prefab, and Mesh Filter in your project that previously pointed to a .blend file will now point to the new .fbx file without losing its placement, scaling, or material assignments.Whether you are preparing a project for the Asset Store or optimizing your production pipeline for better performance, this tool eliminates the hours of manual re-assignment typically required during asset migration.Automated reference fixes: Preserves all scene and prefab references during the transition from .blend to .fbx.Headless Integration: Utilizes Blender’s background mode for fast, non-intrusive batch processing.Cross-Platform Support: Fully compatible with Windows, macOS, and Linux (supports system PATH detection).Optimized Export Settings: Automatically handles unit scaling, -Z forward/Y up axes, and animation baking to ensure "Unity-ready" results.Preserve or delete: Original files can be preserved to ensure you never lose your source data.No External Dependencies: Requires only a standard Blender installation.Clean Workflow: Simple editor window interface with persistent path saving via EditorPrefs.





