A simple to use Screen Space Contact/Micro Shadows solution for URPDetail Shadows is a simple to use, screen-space shadow implementation for URP designed to capture small shadow details that are typically lost due to shadow map bias and resolution limitations in shadow buffers.It completely objects independent and have a small constant cost on your performance.Performance :0.1ms at 1080p | 8 samples | RTX 3060 mobileCurrent Limitations : - Currently support only the main directional light.- Doesn't work perfectly with very thin objects (like thin grass).- Not tested with XR Supported Unity Versions : - Unity 6+Features :- Simple Renderer feature that you can simply add.- Computes shadow via raymarching the depth buffer so it has a constant cost that doesn't depend on the number of objects in scene.- Doesnt't require TAA since it's not using any noise.- Can be applied to limited distance from camera to avoid over shadowing far objects.Requirements :- Currently only support Unity6+ URP (RenderGraph)- Needs the "Screen Space Shadows" feature to work properly





