A procedural cloud system featuring high-performance mesh baked particle systems and dynamic scattering, allowing you to create optimized, stylized skies with a streamlined rendering workflow.—————————————————————————————☁️ STYLIZED CLOUDS GENERATOR—————————————————————————————A 2026 update to the Toon Clouds legacy asset.A versatile tool designed for creating stylized particle cloud scapes. Whether you need vast horizons or high-fidelity puffs, this generator provides two distinct workflows -- Baking and Scattering -- to suit any environment.Featuring procedural placement logic and organic vertex-based emission, cloud generator allows you to craft immersive skies that feel both artistic and optimized for production.—————————————————————————————⚙ FEATURES—————————————————————————————✓ Dual Workflow SystemSwitch between 'Baked Scape' for performance gains or 'Scatter Templates' for dynamic detail.✓ Baked Mesh EmissionBake multiple cloud meshes into a single asset to minimize performance overhead.✓ Procedural Placement ModesChoose between Random, Natural Perlin, or Cluster modes for organic cloud formations.✓ Dynamic Volume ShapesSpawn clouds within Box, Sphere, or Cylinder volumes to fit your level design.✓ Smart "Fringe Fading"Use curve-based scaling to shrink clouds at the edges for a soft, natural horizon look.✓ Advanced Sorting ControlsIncludes distance-based spacing to stabilize transparency and reduce Z-fighting.✓ Custom Template SupportDefine your cloud "look" using your own particle prefabs, noise, and colors.✓ Lightweight & OptimizedStreamlined rendering logic designed to keep your project running smoothly.—————————————————————————————🎁 EXTRAS—————————————————————————————• Simple Particle Scaler - Tool to assist scaling particle system.—————————————————————————————🛠 COMPATIBILITY—————————————————————————————✓ Compatible with Unity 6 and newer✓ Support available if any issues arise





