BendinGrass is a small package that allows you to use interactive grass in your project with few steps.
You can simulate your characters walking in the grass, local wind effects, etc.
It works only with Unity's default grass, you don't need to create a new terrain or repaint details!
Uses volumetric data and parallel GPU computing to make you grass and your characters interact with each other.
With the new update, there is a significant improvement in performance, and new features, such as:
- Dynamic volumes
- Space partitioning
- Terrain mode
- New rendering system
- Chained benders
- Mixed benders (normal + vertex)
It now works on non-DX11 platforms!
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