An animated Serpent Hunter, 2 skins, 35 animations. The controller and physics are configured, can be either the main character or an enemy.An animated Snake Archer, 2 skins, 25 animations.The character is versatile and suitable for a wide range of purposes: it can be used as a main protagonist, enemy, or supporting NPC. It fits perfectly into game projects, cinematics, as well as visualizations and concept presentations in the fantasy genre. To get the tail to behave correctly, you need to use physics or script-based bone position control, depending on your goals and the engine you're working in.Unity exclusiveThe controller and physics are configured, can be either the main character or an enemy.Includes: Animated Character, green/golden skins. Animated Bow. Arrow. Options to disable mesh: accessories, tiara, quiver, dagger.Mesh details:Bow - 2,602 facesArrow - 124 faceSnake Archer Accessory - 1,886 facesSnake Archer Clothes - 23,325 facesDagger - 272 facesFace - 7,847 facesSnake Archer Jewelrly - 12,357 facesSnake Archer Quiver - 17,288 facesSnake Archer Tail - 2,640 facesSnake Archer Tail2 - 10,202 facesMaterials: Clothes, Accessory, Tail, Quiver, jewelrly, arrow, dagger, bow, eye, eyeglass, face, eyelash.Character Animations List:Aim Bow IdleAim Bow Idle DownAim Bow Idle UpAim Bow Start 1Aim Bow Start 2Aim Bow Start 3Casting1Casting2Casting3Death1Death2Death3GetDamage1GetDamage2GetDamage3GetDamage4IdleIdleBowIdleBowWithArrowMoveForwardMoveForwardBowMoveForwardBowWithArrowMoveLeftBowWithArrowMoveRightBowWithArrowShootBow Animation:IdleAimShootUV mapping: YesLOD: NoTypes of materials and texture maps: PBRNumber of textures: 30Texture dimensions: 4096x4096Polygon count of Character: 63,400Polygon count of Bow: 2,620Polygon count of Arrow: 124Number of meshes: 3Number of prefabs: 2Rigging: YesAnimation count: 29Animation type list:UV mapping: YesLOD information: NoTypes of materials and texture maps: PBR




