Hex Medieval-Fantasy Locations
David Baumgart
$16.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2018) |
10.0 |
03/04(2019) |
15.0 |
08/31(2020) |
7.5 |
09/10(2020) |
15.0 |
11/09(2022) |
7.5 |
11/14(2022) |
15.0 |
12/24(2022) |
16.0 |
12/19(2023) |
8.0 |
01/11(2024) |
16.0 |
11/02(2024) |
16.0 |
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This set of lovingly hand-painted medieval fantasy hex tiles provides an evocative landscape upon which to build an RPG campaign, a video game overworld, a strategy map, or boardgame-like experience.The key assets of this package are transparent-background PNG files which should work with pretty much anything. An example scene made using Unity's Tilemap system is included.Every pixel of this asset set was hand drawn by myself, personally, so there is no risk to you of copyright infringement. Additionally, you get the satisfaction of supporting a real, live working artist!Includes hexagonal fantasy terrain tiles that fit into 256x256px cells and a large collection of transparent-background decoration sprites to allow cut & paste customization. Over 120 hex tiles are provided, including a set of basic terrain and 60 locations placed on different terrain biomes, some with multiple variations: burned vs. ripe fields of crops, castles with variously colored roofs, different arrangements of houses in villages, mountain mines, strongholds built from wood and stone, clusters of trees, caves, and more!(Note: This package also includes a basic set of terrain tiles with no variations; for variations on base terrain check out my "Hex Basic Set: Painted 2D Terrain" package.)expands upon my basic terrain assets for those interested in making medieval-fantasy themed games125 hex tiles (over 63 unique location types, some on different terrain types, some with multiple variations)painted at 256x384 pixels so that towers, mountains, and trees can overlap the tiles behindincludes 143 road tiles for all possible permutations of hex grid roads (some of single variation, some of two)includes 235 "decor" sprites which can be placed on any background terrain texture (these include versions of the hex locations with the underlying terrain removed)Location types included:farmland (with burned versions); also includes silo, barn versionsvillages; includes wood, thatched-roof, and burnt-down versionsmany castle & stronghold variations, some ruined; some built of stone, some of woodpyramids & desert ruinsoasisgraveyardmarketplacechurchwindmillsmithyinnforester's cabinwalled citymines, caves, gated dwarven minestonehengetemple & ruined templehalfling villagenecromancer's towerlava-filled caveelven lodgeYou are provided with transparent-background png files of all the hexes drawn to fit within a cell size of 256x256 px. The images themselves are 256x384 pixels so that mountains and castles can draw overtop of tiles behind them.If you want bigger tiles, you can use an algorithmic upscaler to get good results.An example scene is provided which shows you one way you can set your project up.