Cozy, modular chibi animal characters optimized for mobile (low-poly, 1 texture). Seamless capsule design with interchangeable outfits and tools. Perfect for indie games + mobile games!OverviewHigh-quality stylized chibi animal pack built for indie & mobile games.Designed as a modular character system: reuse, swap, scale.Clean,readable shapes → perfect for cozy / casual gamesOptimized for mobile performance (under 4k vertices)Ready-to-use for simulation, farming, social, pet, cozy RPGKey Features🐾 Characters20+ unique animals (cat, dog, fox, owl, etc.)Unified art style (consistent shader, lighting, proportions)Fully rigged, ready for animation🎭 Facial System16+ facial expressions (happy, sad, angry, love, dizzy…)Separated facial parts → reusable across all charactersEasy to swap for emotion system / dialogue system🎬 Animation LibraryHumanoid Setup, can use Mixamo or Mocap Animation64+ animation loopsIdle / Walk / Run / Sit / Emote / ActionDesigned for NPC + player reuse👕 Variants SystemOutfit variations (shirts, hoodies, costumes)Color variantsMix & match workflow → create hundreds of combinationsUsing 68+ shared animations.Cabybara – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count: 2585 verts / 4752 trisRigging: 64 bones, 1 skinned meshTextures: 1 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedCat – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count: 2454 verts / 4440 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 5 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedChicken – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count: 3066 verts / 5584 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 5 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedDog01 – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count: 2568 verts / 4676 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 7 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedDog02 – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count: 2999 verts / 5516 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 4 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedDuck – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count: 2985 verts / 5364 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 6 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedFox – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count: 2872 verts / 5088 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 6 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedHorse – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 3177 verts / 5812 trisPolygon Count HeadAcc: 404 verts / 672 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 2 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedLion – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 2691 verts / 4860 trisPolygon Count HeadAcc: 674 verts / 1236 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 1 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedOwl – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 3613 verts / 6660 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 4 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedPanda – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 3065 verts / 5588 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 1 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedPig – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 3372 verts / 6228 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 1 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedPigeon – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 3038 verts / 5540 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 6 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedRabbit – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 2969 verts / 5288 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 5 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedRedPanda – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 2474 verts / 4488 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 3 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedSheep – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 3537 verts / 6480 trisPolygon Count HeadAcc: 604 verts / 1096 trisRigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)Textures: 2 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedCloth01 – Game Ready (Rigged, Animated, Texture Swap)Polygon Count Body: 1138 verts / 2080 trisRigging: 64 bones, 1 Skin meshesTextures: 16 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedCloth01b – Game Ready (Rigged, Animated, Texture Swap)Polygon Count Body: 1232 verts / 2032 trisRigging: 64 bones, 1 Skin meshesTextures: 4 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedCloth01c – Game Ready (Rigged, Animated, Texture Swap)Polygon Count Body: 1772 verts / 3192 trisRigging: 64 bones, 2 Skin meshesTextures: 4 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedCloth02 – Game Ready (Rigged, Animated, Texture Swap)Polygon Count Body: 1770 verts / 3156 trisRigging: 64 bones, 2 Skin meshesTextures: 4 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedCloth03 – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 2406 verts / 4244 trisRigging: 64 bones, 2 Skin meshesTextures: 4 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedCloth04 – Game Ready (Rigged, Animated, Facial Texture Swap)Polygon Count Body: 1232 verts / 2032 trisRigging: 64 bones, 2 Skin meshesTextures: 4 maps variantTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supportedTool Object: Axe, Shovel, Watering Can, Fishing Rod, SwordPolygon Count Body: 296 ~ 552 verts / 428 ~ 862 trisNo RiggingTextures: 1 mapsTexture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)Pipeline: URP supported




