Fullscreen height fog for URP with procedural noise, directional scattering, fog lights, and Volume controls. Single-pass, no raymarching, Render Graph native.Super Fog adds ground fog to your URP project through a single fullscreen post-processing pass. It uses an analytical Beer-Lambert integral to compute fog density — no raymarching, no 3D textures, no baked data. The result is a volumetric-looking fog layer that runs at constant cost per pixel regardless of fog thickness or scene complexity.The fog sits at a configurable world-space height and fades vertically using an exponential falloff. You control density, height, base position, and distance range directly from a Volume override, so everything works with URP's built-in blending between volumes. This makes it straightforward to set up different fog zones for interiors, exteriors, swamps, valleys, whatever your scene needs.Three procedural noise types (Value, Perlin, Simplex) break up the fog shape with scrolling FBM patterns. The noise runs entirely in the shader with no texture lookups, keeping memory usage flat. You can adjust octave count, lacunarity, persistence, scroll speed, and vertical influence to get anything from slow-rolling mist to fast turbulent clouds.Directional scattering simulates light from the main directional light bleeding through the fog useful for sunrise, sunset, and god-ray-style looks. You set the intensity, tightness, and colour of the scatter independently from the fog colour itself.Fog Lights let Point and Spot lights in your scene punch through the fog with a fake volumetric glow. The system picks up to 8 visible lights per frame from URP's culling results, compresses their intensity logarithmically, and blends their contribution along the camera ray. No extra passes, no shadow maps just a per-pixel loop inside the same fullscreen shader.The colour system gives you separate base, top, and distance colours with a power-curve height gradient and a distance blend parameter. Combined with HDR colour support and alpha control, you can dial in anything from thick white ground mist to coloured toxic haze.Built for Unity 6 and URP 17+. Uses the Render Graph API natively no compatibility mode, no deprecated calls. Setup takes under a minute: add the Renderer Feature, drop a Volume override, and tweak.• Single fullscreen post-processing pass — O(1) per pixel, no raymarching, no 3D textures• Analytical Beer-Lambert fog integral with exponential height falloff• Works correctly when camera is inside, above, or below the fog layer• Render Graph API native — built for URP 17+ / Unity 6, no compatibility mode• Volume-driven — all parameters exposed as Volume overrides with blending supportFog Geometry & Distance• World-space base height, fog thickness, density, and height falloff controls• Max render distance with separate distance density multiplier• Near clip parameter to prevent fog artifacts close to the cameraColour• Separate base colour, top colour, and distance colour with HDR support• Power-curve height gradient for non-linear colour transitions• Distance colour blend for atmospheric perspectiveProcedural Noise• Value, Perlin, and Simplex noise types — fully procedural, zero texture memory• FBM with configurable octaves (1–4), lacunarity, and persistence• XZ scroll speed for animated fog movement• Vertical influence control for shaping the upper fog edgeDirectional Scattering• Forward-scattering from the main directional light (sun/moon)• Adjustable intensity, exponent (cone tightness), and scatter colourFog Lights• Point and Spot lights interact with fog — fake volumetric glow effect• Up to 8 lights per frame from URP culling results• Logarithmic intensity compression for correct HDR light handling• Spot cone attenuation and range multiplier controls• Global intensity slider — one knob to scale all fog light contributionsCompatibility• Unity 6000.0+• Universal Render Pipeline 17+• Requires Depth Texture enabled on the URP Pipeline Asset• Transparent objects do not write depth — fog renders behind them (standard screen-space fog behaviour)• Demo scene included




