AI Horror Enemy Toolkit is a Unity 3D enemy AI system for horror and stealth games featuring vision, hearing, suspicion, search, chase, and patrol.AI Horror Enemy Toolkit is a reusable single-file enemy AI controller for Unity built for horror, stealth, and tension-heavy gameplay. The system focuses on believable behavior rather than cheating or using perfect information.The AI uses cone-based sight, sound detection, memory of last known target information, suspicion escalation, investigation, patrol, search routines, blind chase, close-range reacquire, and optional experimental prediction and intercept behavior. It is designed to feel more human, readable, and responsive during pursuit.The asset includes a custom inspector with grouped controls, runtime debug tools, configurable state tuning, and UnityEvents for common gameplay hooks. It works well for developers who want either a simple drop-in enemy or a more advanced hunter-style pursuer with expandable behavior.Single-file 3D enemy AI controller for UnityCustom tabbed inspector for cleaner setup and tuningCone-based sight detection with line-of-sight checksTagged AudioSource hearing system with uncertaintySuspicion system with escalation thresholds and decayMemory system for last known position, direction, and confidenceInvestigation and search states with logical transitionsPatrol system with waypoint support and randomized waypoint completionBlind chase and close-range reacquire behaviorOptional experimental prediction and intercept systemNavMeshAgent-based navigationRuntime NavMesh build hook supportDebug gizmos for vision, hearing, memory, search, and predictionUnityEvents for detection, search, chase, sound, target loss, and state changesSuitable for stealth, horror, and pursuit-focused Unity 3D projects




