4 ready-to-use voxel female 3D characters with a shared humanoid rig compatible with Unity Mecanim. Includes modular body parts, reusable animation clips, preconfigured Animator Controller.This package was created in:• Universal Render Pipeline (URP)For HDRP and Built-in:HDRP and built-in materials are not included by default. The package uses only nineteen standard materials, which makes manual conversion to HDRP or built-in materials easy if needed.Voxel Stylized Female is a character pack that includes 4 stylized voxel female characters designed for immediate use in Unity projects.All characters share the same humanoid rig, hierarchy structure, and scale, allowing animations to be reused seamlessly across every model without additional setup.Each prefab comes fully configured with a prebuilt Animator Controller and reusable animation clips. The included animations are editable and can easily be expanded with custom animations such as Attack, Sprint, Emotes, or gameplay-specific actions using the same shared rig.The characters feature a modular body system composed of interchangeable parts:Chest / BodyHeadMaskArms (Upper Arm + Forearm)Legs (Thigh + Shin)This modular structure allows fast character customization while preserving a consistent voxel art style.The pack is lightweight, performance-friendly, and suitable for:Stylized voxel gamesIndie game developmentMobile gamesPrototypingNPC systemsEducational projectsGame jamsSimply import the package into Unity and drag the prefabs directly into your scene.Included Content4 unique stylized voxel female charactersShared humanoid rig compatible with Unity MecanimPreconfigured Animator ControllerReusable animation clipsFully configured prefabsFBX source files includedModular Character StructureBody PartsChest / BodyHeadForearmArmsUpper ArmLegsThighShinAll modular parts are compatible across every character.Clothing SystemModular TopsBody section attached to SpineSleeves attached to Arms and ForearmsBottomsAttached directly to LegsAllows mix-and-match outfit combinations between characters.Rig StructureShared humanoid hierarchy:Root → Hips → Spine → Chest → Head → Arms → LegsLimb SetupArms separated at elbowsLegs separated at kneesHands and feet includedConsistent bone hierarchy across all characters for full animation compatibility.Included AnimationsIdleWalkRunJumpDieAll animations are editable and reusable.PerformanceApproximate triangle count per character:~120–420 trianglesOptimized for lightweight rendering and mobile-friendly performance.





