Chapter 14 / Zombie Toys
Unity Education
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日期和时间 |
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03/19(2018) |
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11/02(2024) |
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Disclaimer: Asset uses LuckiestGuy Font under Apache License 2.0; see License.txt file in package for details.REQUIREMENTS•This project requires Unity 2017.4•This project is one of several asset packages designed for use with the Unity Certified Associate CoursewareSUMMARYZombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the Unity Certified Associate CoursewareGAMEPLAY OVERVIEWZombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.GAME ASSET PACKAGESZombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The Unity Certified Associate Courseware will define when and how to access each of the asset packages.TECHNICAL PROJECT CONTENTBy incorporating this asset package, users will learn the following:Creating an enemy:•Designing the enemy behaviors•Creating the prefab•Adding the character and colliders•Creating the Animator Controller•Adding States and parameters for animationsIntegrating the enemy into game play:•Applying and adjusting health•Applying and adjusting movement•Apply enemy attack scripts and player health scriptsCreating additional enemies:•Create Zombear•Create Zombie ClownSpawning enemies:•Creating enemy spawn points•Apply the spawn script•Configuring spawn scriptsDISCLAIMERZombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the Unity Certified Associate Courseware is not advised.