Chapter 15 / Zombie Toys
Unity Education
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日期和时间 |
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03/19(2018) |
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11/02(2024) |
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Disclaimer: Asset uses LuckiestGuy Font under Apache License 2.0; see License.txt file in package for details.For the latest version compatible with 2021.3, go here.REQUIREMENTS•This project requires Unity 2017.4•This project is one of several asset packages designed for use with the Unity Certified Associate CoursewareSUMMARYZombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the Unity Certified Associate CoursewareGAMEPLAY OVERVIEWZombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.GAME ASSET PACKAGESZombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The Unity Certified Associate Courseware will define when and how to access each of the asset packages.TECHNICAL PROJECT CONTENTBy incorporating this asset package, users will learn the following:Introduction to particle systems in Unity:•Examples of Unity particles in video games•The role of the effects artist in video games•Effects artists in video game production•Effects in games is different than effects in other media•Review the key differences between effects for games or other media•Unity’s method for managing effectsProduction best practices for particle systems in game development:•Best practices for particle systems in Unity•Introduction to Unity’s Particle System•Setting up the Interface for effects•Utilizing different particle systems in one single effect•Workflow for using multiple particle systems•Review key terms for Unity Particle SystemsIntroduction to the lightning attack in Zombie Toys:•Overview of the lighting attack in the Zombie Toys gameZombie Toys Case Study: Developing the lightning attack:•Deconstructing the lighting attack•The lighting attack scheme•Starting the lightning attack hit•Lightning attack Hit Values•Introduction to the LineRenderer•Using the LineRenderer for effects•Lightning Attack LineRenderer Values•Reviewing the lightning AttackIntroduction to the freeze attack in Zombie Toys:•Introduction to the freeze attack in the Zombie Toys gameZombie Toys Case Study: Developing the Freeze attack:•Deconstructing the Freeze Attack•Starting the Freeze Attack•Freeze Cone values•Creating the freeze hit effect•Freeze HitEffect values•Adding the Freeze Debuff effect•Freeze Debuff values•Reviewing the Freeze AttackIntroduction to the stink bomb attack in Zombie Toys:•Introduction to the stink bomb attack in the Zombie Toys gameZombie Toys Case Study: Developing the slime attack:•Deconstructing the Slime Attack•Creating the projectile for the Slime Attack•Slime Attack Projectile values•Adding the Debuff Effect•Slime Attack Debuff values•Creating the Slime Hit Effect•Slime Hit Effect values•Reviewing the Stink Bomb AttackFinalizing player attacks:•Add Ally ManagerDISCLAIMERZombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the Unity Certified Associate Courseware is not advised.