A high-performance Compute Shader-based fractal rendering framework featuring a modular architecture, real-time UI reflection, and an integrated property animation system.Unlock the beauty of mathematics with this advanced GPU-accelerated fractal framework.This package provides a robust foundation for creating and exploring complex fractals like Sierpinski carpets and Mandelbulbs using the power of Compute Shaders. Designed with modularity as a priority, it allows developers to easily implement new fractal types by extending the core base class provided in the toolkit.Technical details (Teknik Detaylar)Core Features:Compute Shader Core: High-performance GPU kernels for 2D and 3D fractals.Reflection-Based UI Bridge: Automatic connection between UI Sliders and script properties.Internal Animation System: Built-in tool to animate fractal parameters (Float/Vector) with ease.Package Contents:Full C# Source Code: Clean and modular framework (App, OptionsManager, ControlsHelper, etc.).Optimized Compute Shaders: Ready-to-use fractal logic for GPU.Example Implementation: Fully setup 2D Sierpinski Carpet scene.Editor Utility: Missing Script Cleaner to fix broken references in your scenes.Technical Specs:Unity Version: 2021.3 LTS or higher.Graphics APIs: Requires DirectX 11/12, Vulkan, or Metal (Compute Shader support).Render Pipeline: Optimized for the Built-in Render Pipeline.Generative AI was utilized during the development phase specifically for code refactoring, architectural optimization, and documentation.




