The Visual Item Database is specifically made to help game developers, both coders and non-coders, to easily create and manage all their game items(e.g. swords, hats, guns etc..) in one place, using an easy to understand yet powerful interface.
The Visual Item Database makes it very easy to store and manage thousands of items, all in one place and stores them in a single scriptable object.
These item are separated in different
'Item Types', where each item type has its own unique properties. These item types can be added and removed very easily via a dedicated window, and they use your own custom classes meaning they can have any properties you would like.
In addition to the main 'Item Types', you also have the ability to create subtypes. These subtypes act as filters to more easily manage your items. Along with filtering, both the order and searching of items in a subtype is completely independent from the main type.
These item subtypes can be very easily added and removed using the 'Item Type Control' window, just like with main item types making them very intuitive to deal with.
The Visual Item Database allows you to create and update prefabs of your items or attach items to existing objects at the click of a button. You can also make instances of your items at runtime using a single method call. And if you want, you can retrieve a random item from the database.
The Visual Item Database is also very easy to change and edit, and can be used for items of any genre!
And with the in-depth documentation available, you won't get lost!
Features:-
*An intuitive and easy to use graphical interface.
*Support for thousands of items.
*A dedicated window to add and remove item types.
*The ability to have any number of subtypes for each main item type.
Item type groups that allow you to group your item types together for organization.
Auto-generated enums containing the names and IDs of all items in each item type.
*Retrieve items in code using their name or ID via a single method call.
*Get a random item from a chosen type again by a single method call.
*Very editable and versatile to suit your specific needs.
*Thorough documentation for both programmers and designers.
*Works in Unity free and pro versions.
*Zero runtime overhead.
*Full source code.
Links
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Documentation
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