A complete VHS/CRT analog horror distortion suite for URP — modular, cinematic, and fully customizable.URP only. Not compatible with Built‑in RP or HDRP. Supports URP Forward and URP 2D Renderer, single or multi‑camera setups, UIoverlays, 2D/3D projects, desktop, mobile, and WebGL (URP features only). VR not officially supported. No external dependencies required.VHS FINAL MASTER – Analog Horror & Retro Distortion Suite (URP)Bring authentic VHS, CRT, and analog horror distortion to your Unity project with the Fringe Logic VHS Final Master shader. This is a complete, modular, screen‑space effect designed for URP, featuring a full stack of retro artifacts, tape damage, lens distortion, glitch bands, scanlines, color bleeding, grain, jitter, and more.Perfect for:• Analog horror• Retro aesthetics• Found‑footage games• VHS/CRT UI overlays• Stylized glitch effects• Cinematic distortionThe shader is fully modular — every effect can be toggled on/off individually. No scripting required.-------------------------------------------------------------------------------FEATURES-------------------------------------------------------------------------------• Blackout / Tape Dropout • Fisheye Lens Distortion (Hybrid Projection) • DSLR‑Style Radial Blur (Edge‑Weighted) • Vignette & Border Darkening • Chromatic Aberration (Radial Flare) • Constant RGB Split • Color Bleeding / Tape Lag • Glitch Bands (Head Clogging) • RGB Burst Events (Random or Scrolling) • Static Grain (BW) • Chromatic Color Grain (Chunky RGB Noise) • Scanlines (Density, Speed, Rotation, Warp) • Scanline Warp Layer • Screen Flicker • Vertical Jump • Frame Jitter (Micro‑Shake) • Fully toggle‑based system • Clean inspector layout • URP‑native blit pipeline -------------------------------------------------------------------------------WHAT’S INCLUDED-------------------------------------------------------------------------------• VHS Final Master Shader (URP) • Custom Inspector • Custom Renderer Feature (Injector) • Demo Scene (ready to run) • Documentation PDF • Example Material • Organized folder structure -------------------------------------------------------------------------------EASY SETUP-------------------------------------------------------------------------------1. Add the included renderer feature to your URP Renderer. 2. Assign the VHS material. 3. Press Play — the effect is active immediately. 4. Adjust settings in the material inspector. No scripting required.-------------------------------------------------------------------------------DEMO SCENE-------------------------------------------------------------------------------The included demo scene shows the effect immediately when entering Play mode. The camera is pre‑configured with the injector and material.-------------------------------------------------------------------------------PIPELINE & COMPATIBILITY-------------------------------------------------------------------------------• Render Pipeline: Universal Render Pipeline (URP) • Unity Versions: 2021 LTS, 2022 LTS, 2023 LTS, 2024+ • Platform: Windows, Mac, Linux • Works in 2D and 3D projects • Works with UI and world‑space cameras -------------------------------------------------------------------------------SUPPORT-------------------------------------------------------------------------------For support, updates, or inquiries: Email: your-email-here Portfolio: https://yourusername.github.io/-------------------------------------------------------------------------------Render Pipeline:• Universal Render Pipeline (URP)Unity Versions:• 2021 LTS• 2022 LTS• 2023 LTS• 2024 and newerPlatforms:• Windows• Mac• Linux• WebGL (URP-supported features only)• Mobile (performance varies by device)Included Files:• VHS_Final_Master.shader• Custom Inspector (VHSInspector.cs)• Custom Renderer Feature / Injector (VHSInjector.cs)• Demo Scene (preconfigured camera + material)• Example Material• Documentation PDF• Organized folder structure (Demo, Documentation, Shader, Scripts, Pipeline)Dependencies:• URP Renderer with Scriptable Renderer Feature support• No external packages requiredFeatures:• Fisheye lens distortion• Radial DSLR blur• Chromatic aberration (flare + RGB split)• Color bleeding / tape lag• Glitch bands and RGB bursts• Scanlines + warp• Grain (BW + chromatic)• Flicker, jitter, vertical jump• Blackout / dropout events• Fully toggle-based modular systemFile Structure:Assets/ VHS/ Demo/ Documentation/ Pipeline/ Scripts/ Shader/ Materials/ (optional) Textures/ (optional)Known Limitations:• Built-in Render Pipeline is not supported• HDRI use Ai for sifting through my personal notes. I also use it to occasionally debug code if I cannot find the issue. I merly rely on it as source material - a textbook I guess.It is not my crutch. I am proud to say that.



