Editor tool for Unity 6.3+ that visualizes Mesh LOD transitions, live camera behavior, and per-LOD geometry costs to speed up LOD tuning and QA.Mesh LOD Visualizer for Unity 6 is an Editor extension focused on practical LOD tuning workflows. It helps you inspect how Mesh LOD levels switch, preview transition distances, and compare camera-driven behavior in Scene and Game workflows.The tool provides a live LOD preview bar, scene monitor overlay, per-LOD triangle/vertex visibility, and direct controls for renderer bias and preview/override modes. It also includes a candidate scan workflow to quickly find meshes with missing Mesh LOD data or heavy LOD0 budgets and jump to them for correction.This package is built for technical artists and optimization workflows that need clear, repeatable LOD validation inside the Unity Editor.Unity version: 6000.3+ (Unity 6.3+).Type: Editor-only tool (no runtime dependency).Supported renderers: MeshRenderer, SkinnedMeshRenderer.Window path: Tools > Mesh LOD Visualizer.Features:Live LOD preview/range scrubber with camera marker.Scene overlay monitor with compact HUD.Scene Camera / Main Camera lens workflows.Renderer LOD bias controls and preview follow/lock flow.Mesh LOD details (triangles, vertices, transition distances).Scan Candidates for missing LOD data and heavy LOD0 meshes.Compatible with Built-in, URP, and HDRP editor workflows.Limitation: requires Unity Mesh LOD APIs available in Unity 6.3+.AI-assisted coding/documentation support was used during development. Final implementation, validation, and QA were reviewed manually in Unity.



