TacticsPack – Tower Defense AI Expansion for BTGraph
TheCoderGuy
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Modular Tower Defense AI node pack for BTGraph Pro. Includes targeting, combat, economy, wave, placement and waypoint systems with clean interfaces and full extensibility.Please Make Sure You have BTGraph. This is only an Expansion PackTacticsPack – Tower Defense AI Expansion for BTGraph or BTGraph ProTacticsPack is a modular AI extension for BTGraph, designed specifically for isometric and grid-based Tower Defense games.It provides a complete set of production-ready Behavior Tree nodes and clean gameplay interfaces for implementing advanced targeting, combat logic, economy systems, wave control, and waypoint-based movement — all fully decoupled and extensible.This pack is built with architecture-first principles, allowing you to plug it into existing systems without hard dependencies or rigid gameplay assumptions.🔥 Included Systems🎯 Advanced TargetingFind Weakest TargetFind Strongest TargetFind Closest To GoalDynamic Target SwitchingPriority-based Target Logic⚔ Combat & DamageRotate To TargetFire ProjectileApply AOE DamageApply Status EffectsRetarget Control Logic💰 Economy & PlacementCurrency Validation & SpendingTile Reservation / ReleasePlacement Validation Nodes🚶 Waypoint MovementMove To Next WaypointIs At WaypointGoal Reached Detection🌊 Wave ManagementStart WaveSpawn UnitWave Cleared Detection🧩 Clean Interface-Based ArchitectureAll gameplay logic is decoupled via interfaces:ITacticsTargetPriorityAgentITacticsProjectileAgentITacticsAOEAgentITacticsStatusAgentITacticsEconomyAgentITacticsPlacementAgentITacticsWaveAgentITacticsCombatStateAgentITacticsWaypointAgentThis ensures maximum flexibility and integration into your existing systems.No forced inheritance. No rigid gameplay controller.You stay in control.🛠 Designed ForIsometric Tower Defense gamesGrid-based strategy gamesHybrid TD / RTS projectsDevelopers who want structured, scalable AI⚙ RequirementsRequires BTGraph or BTGraph Pro.



