Modular baseball bat with upgradeable meshes for crafting, survival, and horror projects.A modular melee asset built for performance‑conscious projects, crafting systems, or player‑driven customization. This baseball bat is designed as a flexible foundation: clean, nailed, wrapped, or fully kitted out for late‑game upgrades. Each component is authored as a separate mesh so you can scale complexity to your needs—whether that’s a lightweight prop for background NPCs or a fully upgraded weapon for close‑up hero shots. Ideal for crafting systems, survival or horror titles.Modularity & Use Cases• Crafting / Upgrade systems: Add nails, wire wraps, or both as players progress.• Scalable detail: Nails and wire wraps can be added or removed (activated / deactivated) to match your performance budget or preference.Polycounts:• Base Bat — 5,308 tris / 3,444 verts• Bat + Nails — 10,914 tris / 6,321 verts• +1 Wire Wrap — 25,198 tris / 13,617 verts• +2 Wire Wraps — 37,678 tris / 20,004 verts• Full Set — 51,962 tris / 27,300 vertsNumber of materials: 2 materials (Bat & Nails + Leather Wrap)Number of textures: For URP, 4 for Bat & Nails, 4 for Leather Wrap (3 each for HDRP)Texture dimensions: Bat & Nails = 4096 x 4096 Leather Wrap = 2048×2048 resolution.Triangle count: 51,962 (full set - see description)Vertex count: 27,300 (full set - see description)Prefabs: Unity URP, & HDRP (material setup included, separate prefabs for each pipeline).Rigging: NoUV mapping: Some UVs are intentionally overlapped, mirrored and scaled to maximize texel density where it counts.LOD's: NoneAnimations Included: NoneCollision: NoTypes of materials and texture maps: PBRNote: Textures can be downscaled, in editor, to 2K or 1K etc.



