Wire Weaver is a Unity Splines tool for procedural cables and wire bundles, helping you build clean, customizable wiring for scenes and props without manual mesh modeling.🎨Wire Weaver is designed for artists and level designers who need fast, flexible cable creation directly in the Unity Technologies Unity Editor.⚙️Create twisted or parallel wire bundles with full control over sag, randomness, spacing, and materials. Place prefabs at spline nodes or distribute them along cable paths to quickly build detailed environments for sci-fi, industrial, cyberpunk, urban, and stylized projects.🌬️Bring your scenes to life with the new procedural wind animation system, allowing cables to react dynamically with subtle or strong motion directly inside the editor.🖥️Version 2.0 also introduces a completely redesigned UI built with UI Toolkit, improving workflow, usability, and overall editing experience.📦For optimization and final delivery, Wire Weaver includes baking workflows so you can convert procedural results into static assets ready for production use.✅Requirements: Unity 2022.3+ and Unity Splines package (installed via Package Manager).Procedural wire generation based on Unity Technologies Unity Splines (com.unity.splines)Bundle modes: twisted and parallelFully redesigned UI built with UI ToolkitProcedural wind animation system for dynamic cable motionAdjustable geometry controls: wire count, radius, spacing, radial segments, UV scaleSag shaping with multiple profiles and tunable intensity/sharpnessSeed-based randomization for reproducible variationsPrefab placement at spline nodes with alignment and transform offsetsAlong-spline prefab placement (count-based or interval-based)Material assignment for wire renderingBake to static output: combined single mesh or static hierarchySuitable for sci-fi, industrial, cyberpunk, urban, and stylized environmentsDemo materials use standard Built-in shaders and can be easily replaced in URP/HDRP projects.AI-assisted tools were used to help with code suggestions, refactoring ideas, and general development guidance. All generated suggestions were manually reviewed, adapted, and integrated by the author.



