TieDye - Procedural Animated Gradient Flow Shader (URP)
Sparks of Humanity
$19.99
(no ratings)
Jump AssetStore
Turn any surface into living, animated color. Now with shaped patterns, transparency, and soft edge fades. No code, no UV setup.This shader was built for use in URP environments - use of this shader outside of URP may result in unexpected outcomes. Bring your materials to life with animated color that flows, pulses, and swirls across any surface. Whether you are building a neon stylized world, a trippy VFX accent, a magic energy field, or a glowing water plane, you can set it up in seconds.TieDye flows a gradient across your mesh, so you get endless color with full control over how it moves. Send it along X, Y, Z, XZ, or straight out from the center, then layer in flow distortion, noise, and emission until it feels right. No texture hunting. No UV headaches. No code.Make your own gradients. The built-in Gradient Texture Generator lets you mix custom palettes right inside Unity.TieDye Standard has a new mode. Fade it out. Flip any material to transparent and choose how it disappears. Radial fade is built for flat surfaces like planes, decals, and particle cards. Fresnel fade is built for round, solid shapes like spheres and capsules. Fade toward the edges or toward the center, whichever the shot needs.Shape the color into patterns. Version 1.1 adds six pattern shapes: Spiral, Diamond, Concentric, Diagonal, Warp, and Wave, plus None for pure flow. Patterns project per face, so a spiral on a cube gives every face its own swirl instead of one big spiral wrapped around the whole shape. Slide the pattern center where you want it for off-center sunbursts, tile it tighter or looser, and sharpen each face for hard surfaces or soften it on spheres and capsules.The result is materials that feel handcrafted and alive, and you never touch a line of code.Great for:Stylized environments and world-buildingMagic effects, energy shields, and portalsAbstract backgrounds and motion artLiquid, lava, plasma, and water surfacesTransparent water, glass, and fading dissolvesTie-dye, holographic, and iridescent looksVFX accents, decals, and animated UI elementsSix pattern shapes: Spiral, Diamond, Concentric, Diagonal, Warp, and Wave, plus None for pure flowPer-face pattern projection, so shapes sit correctly on every face of a meshPattern controls for sharpness, tiling, and a movable centerProcedural gradient flow along X, Y, Z, XZ, and Radial axesSmooth, seamless flow at any speed or scaleEven, uniform color bands across the surfaceTransparency support with a per-material Opaque or Transparent switchEdge fading in two styles, Radial and Fresnel, each fading toward the edge or the centerBuilt-in Gradient Texture Generator, no external textures neededFlow system with speed, strength, and an on/off toggleNoise distortion with strength and scale controlsEmission, metallic, and smoothness supportContext-aware custom inspector with tooltips on every controlPrecompiled shader variants included to cut first-use load hitches12 ready-to-use example materialsDemo scene and quickstart guide for fast setupFull URP support, built for Unity 6.3 LTSBeginner friendlyAI was used to create helper scripts (tooltips, texture generator). The shader graphs, concept, design, and creative direction are human created.


