Essential Realistic Wood Materials Vol 2
Raw & Render
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Ultra-realistic, AI-enhanced PBR wood materials with a Hybrid Workflow.Exclusively optimized for Universal Render Pipeline (URP). Built with native Unity Shader Graph for maximum performance.Raw & Render presents: Realistic Wood Materials Vol.2 Expand your library with 20 new premium wood surfaces. Following the success of Vol.1, Raw & Render is back with a fresh collection of High-Fidelity Wood Materials. Volume 2 focuses on distinct grain patterns, aged surfaces, and exotic wood types to give your environments more variety and storytelling capability. Just like our first pack, every material is processed with our signature AI-Enhanced Pipeline to ensure crisp details and physically accurate light response in Unity URP. ✨ What’s New in Vol.2? ● 20 New Unique Surfaces: Completely different from Vol.1. Includes Aged Oak, Polished Walnut, and Raw Pine variations. ● Refined Normal Maps: Improved depth perception for better lighting interaction. ● Seamless Tiling: Perfect for floors, walls, and furniture. 🛠️ Technical Details: ● Pipeline: Universal Render Pipeline (URP) Ready. ● Texture Resolution: 2K High-Quality Maps. ● Maps Included: Albedo, Normal, Height (Displacement), Ambient Occlusion. ● Workflow: Standard PBR (Metallic/Roughness setup). 📂 Organization: All assets are sorted under the RawAndRender/Woods_Vol2 folder. If you own Vol.1, this pack integrates seamlessly into the same directory structure. 💡 Perfect For: ● Extending your ArchViz material library. ● Adding variety to game environments (avoiding repetitive textures). ● Prototyping levels quickly with high-quality assets. Quality first. Optimized always. Raw & RenderNumber of Materials: 20+ Unique Wood Surfaces (PBR).Texture Resolutions: Min 2KTexture Maps: Albedo, Normal, Smoothness, Ambient Occlusion.Pipeline Support: Universal Render Pipeline (URP)Shader Architecture: Custom Shader Graph using "Pure Math" logic (No Branching/If nodes) for cross-platform stability.While we utilize advanced AI algorithms for high-fidelity upscaling and initial seamless tiling pattern generation, the core value of "Raw & Render" products lies in human expertise.AI was used solely as a foundational tool to enhance raw source data. Following the initial AI processing, every texture underwent a rigorous manual refinement process:Artistic Correction: Seams and artifacts were manually corrected by a texture artist to ensure perfect tiling.PBR Calibration: All material maps (Normal, Smoothness, AO) were hand-tuned and calibrated to react realistically to Unity’s lighting systems.Our goal is to combine the efficiency of AI with the soul and precision of human craftsmanship.




