Scene Architect: Procedural Spawner Tool
Ricky's Software
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Scene Architect is a Unity scene spawning tool for quickly placing props, buildings, and vegetation using manual placement, path-based spawning, terrain-aware rules, and optional terrain modification.Scene Architect – Procedural Scene Spawning Tool for UnityScene Architect is an editor-focused spawning system designed to quickly populate Unity scenes with props, buildings, vegetation, and environmental details. It helps you place objects faster while maintaining full artistic control, making it ideal for environment design, prototyping, and procedural workflows.It combines manual placement, path-based spawning, terrain interaction, and rule-based constraints into a streamlined Unity workflow.Key FeaturesFast Scene PopulationOne-click prefab spawning directly in the Scene viewRandomized placement with probability controlAutomatic terrain snappingBuilt-in collision checks to prevent overlapsPopulate environments in seconds instead of hours.Path-Based Object PlacementCreate curved placement paths visually in the editorSpawn objects along paths for organized layoutsAutomatic spacing and orientation alignmentIdeal for environmental props, buildings, vegetation rows, or decorative elementsNote: Scene Architect does not generate roads or geometry — it places objects along defined paths.Flexible Spawn RulesControl exactly where and how objects spawn:Spawn probability settingsCollider-based overlap detectionDistance-from-path offset placementGround and terrain layer filtering (integer-based setup)Random or fixed rotation optionsThis keeps placements natural and prevents unrealistic overlap.Terrain InteractionOptional terrain modification at spawn locations:Terrain flattening under spawned objectsEdge smoothing for better blendingVegetation clearingAdjustable terrain modification area per objectUseful for placing buildings, props, and structured elements on uneven terrain.Runtime Spawning SupportScene Architect is primarily an editor tool but also supports:Manual runtime spawning via scriptCollision-aware placementProcedural or gameplay-driven spawning setupsBonus Terrain Texturing ToolIncludes a simple automatic terrain texturer:Sand below sea levelGrass above sea levelRock on steep slopesQuick way to texture terrains for prototypes or base environments.Designed ForSolo developersEnvironment artistsLevel designersProcedural generation workflowsRapid prototyping projectsWhy Scene Architect?Scene Architect focuses on fast iteration, practical placement control, and simplicity. It’s built to reduce repetitive manual placement while still giving developers creative control over their scenes.Typical UsesForests, vegetation, and propsBuilding placement along pathsEnvironmental clutter and decorationProcedural world prototypingTerrain-aware prop placementCompatibilityUnity Editor-focused workflowUnity Terrain system supportedOptional runtime spawning via scriptingUnity Editor tool for scene population and procedural object placementManual spawning via Scene view shortcut (Ctrl + Alt + Click)Path-based spawning using spline-driven placement pathsCollision-aware placement using configurable collider size (SpawnerType Size)Terrain modification support with adjustable Terrain Modification AreaOptional terrain flattening, smoothing, and vegetation clearingSpawn probability, rotation control, and path offset configurationInteger-based ground layer and terrain layer constraints required for spawningAutomatic terrain height snapping for object placementRuntime spawning API available for scripted placement (manual spawning only)Bonus automatic terrain texturing component (sand/grass/rock based on height and slope)Designed primarily for Unity Editor workflows; some features editor-only




