Gas Giants: Curl Flow Simulation, Shaders and In-Editor Baking
Parallel Cascades
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Procedural gas giants with real-time curl flow simulation. Planetary rings and other gas giant legacy shaders. In-Editor texture baking and custom omnidirectional space lighting.Custom Render Texture Curl FlowThis asset uses a custom solution with custom render texture and curl flow materials to simulate realtime gas giant flow - with bands, turbulence and large spherical storms. This technique is performant at runtime and allows for truly unique and natural-looking gas giant patterns that you can't with simple procedural shader noise distortions.This is a subset of the celestial bodies found in Procedural Planet Generation, a Unity framework for creating procedural celestial bodies through shaders, utilizing editor tools for texture baking and scripts for in-editor and runtime procedural generation.Purchasing this asset allows you to upgrade to the full framework at a discounted price later, providing access to stars, terrestrial planets, asteroids and moons.This framework generates spherical textures and shaders to be viewed from orbit or in solar system maps.Built with Shader Graph and Render Graph, this asset lets you create beautiful and detailed gas giants and rings optimized for viewing from space. Use the procedural shaders for runtime procedural generation or use the In-Editor texture baking as an artist tool and bake textures for maximum performance and mobile. It's perfect for space strategy games, solar system maps, background environments, and skyboxes.📚Documentation🪐Demo 💡Discussions 🔆Free VersionIncludes:🌊 Custom Flow Simulation materials and components setting up realtime procedural gas giants.🪐Legacy procedural gas giant shaders - Jupiter style flowy with multiple small oval storms and giant storms, and Uranus style smaller tighter bands. Procedural Gas Giant Ring Shader - controllable transparency and band detail.🌌Free cubemap skybox from the Procedural Space Skybox asset.⭐Custom space lighting demo scene showing omnidirectional shader lighting.Requires the Unity Editor Coroutines package to run the curl flow simulations in Edit Mode.




