A powerful Unity Editor tool for organizing, creating, and validating GameObjects with a modern UI Toolkit interface.Object Architect is a modular Unity Editor extension designed to help developers and level designers create, organize, and validate objects inside the Unity Editor — all within a clean, modern UI built using UI Toolkit.With Object Architect, you can quickly build, align, and clean up your scenes using four main modules: CREATE TAB• Instantly create new GameObjects with custom names, layers, and transform values. PLACE TAB• Precisely move, rotate, or scale objects.• Use Snap To Ground to align a target object to a selected ground object.• Reset transforms with a single click. BATCH TAB• Apply transform changes to multiple selected objects at once.• Perfect for level editing and mass adjustments. VALIDATE TAB• Scan your scene for issues such as Missing Scripts, Default Layers, and more.• Automatically fix Missing Scripts with one click.• Rename duplicate objects under any parent.• Clear results instantly with the Clear Results button. BUILT WITH UI TOOLKITThe tool’s entire interface is powered by Unity’s modern UI Toolkit (USS), ensuring smooth integration with all editor skins and render pipelines.--- WHY USE OBJECT ARCHITECT?• Clean and modular design• Undo (Ctrl+Z) supported for all actions• No dependencies or runtime components• Works with Built-in, URP, and HDRP• Lightweight (<1 MB package)--- IDEAL FOR:• Environment / Level Designers• Technical Artists• Indie Developers seeking Editor workflow tools---Made with by Berkay Güneri• Category: Tools / Editor Extensions• Pipeline Compatibility: Built-in, URP, HDRP• Unity Version: 2022.3+ (tested up to Unity 6000.2.9f1)• Dependencies: None• Undo Support: Yes• Platform: Editor Only (not included in builds)• UI Framework: UI Toolkit (USS-based)• Documentation: Included (README.txt)• Support Email: berkayyguneri@hotmail.com




