Advanced Surface Scattering is a powerful Unity editor tool for fast and controlled placement of props and foliage on meshes and terrains using an intuitive brush workflow.Editor tool compatible with any SRPAdvanced Surface Scattering is an editor extension designed to speed up environment creation by allowing artists and designers to paint, distribute, and erase prefabs directly in the Scene view.The tool supports multiple prefab groups with weighted distribution, slope filtering, density falloff, spacing control, and terrain support, making it suitable for a wide range of environments such as open worlds, stylized scenes, and realistic landscapes.All placement is fully customizable through brush settings, randomization options, and filtering rules. The tool integrates seamlessly into the Unity workflow and is designed to be intuitive while offering advanced control.Brush-based prefab placement systemContinuous paint and single shot placementErase brush with group isolationMultiple prefab groups with weighted distributionDeterministic preview systemDensity falloff with customizable curveSlope filtering by angle rangeTerrain-only placement optionRandom rotation and normal alignmentGlobal and per-prefab scale controlSpacing control per prefabFull Undo supportOrganized hierarchy with group containersWorks on meshes and terrainsEditor-only tool with no runtime impact




