WebGL Demo
Lit smoke and fire a mobile enabled version of ANMP
Advanced Normal Mapped Particles is a particle shader package for Unity 5 that adds AAA quality particle lighting to Unity that is both quick and easy to use and has exceptional performance.
Advanced Normal Mapped Particles allows you to apply normal mapped lighting to Shuriken particle systems using either a normal map texture or the Shuriken particle normals. Advanced Normal Mapped Particles can also do self lighting, soft particles, height clipped soft particles and distance fading particles.
The shaders in this package can be used for smoke, rain, explosion debris, shell casings, abstract effects and anything else you can think of.
Advanced Normal Mapped Particles Features
Supports up to 4 lights and can calculate lighting from all light types (Point lights, Spotlights, Directional lights and Ambient Light)
Adjustable per pixel normal mapped lighting
High performance adjustable per vertex lighting
Particle alpha fade or erode
Smart material editor
Particle self lighting
Soft particle and height clipped particle fading
Particle distance fade
Variable runtime quality and performance options
Fallback shader for older hardware
Advanced Normal Mapped Particles also comes with several demonstration scenes, over 100 textures and two blender files to help you get started making your own particle effects (Help desk support will not be provided for photoshop or blender).
Click here for additional documentation
Advanced Normal Mapped Particles only works on billboarded Shuriken particle systems and normal mapping only works on hardware that supports shader model 3.0. iPhone 5 and older is not capable of per pixel normal mapping and will fall back to per vertex normal mapping and lighting. For mobile normal mapped particles try
Lit smoke and fire a mobile enabled version of ANMP