2D sprite destruction system for Unity that enables runtime sprite breakage. Designed to help developers add destruction to their 2D games.This package provides functionality for runtime destruction of 2D sprites. Collision data is updated dynamically to reflect changes to the sprite, and detached fragments can be simulated with their own physics. Destruction types can be extended to modify the visual mask. The system is intended for use in 2D games.Runtime destruction of spritesUpdates collision to match destructionEditable burn(edges where the sprite has been destroyed)Detached chunks have their own physics, and can be further destroyedRequires URPUnity Input System is used in Demos




