- This project will provide to you a basic AI using Min Max AlphaBeta Pruning Algorithm.
- In prefabs folder you can see a game object that have script about this algorithm. You can drag it to any scene you want to use.
- In scripts I have added some debug for each of step to generate min max tree. It will help you to know how the algorithm run.
- Improve algorithm with stack.
- Demo algorithm with Tic Tac Toe game and far away you can make another strategy or puzzle game base on min max algorithm that I've given to you, such as Caro.