survival scenarios with the most comprehensive injured character system available. This pack provides everything you need to create believable wounded civilians, soldiers, or survivorsThe Combat Injured Animation Pack is a comprehensive gameplay-focused animation pack designed to represent low-health, injured, and weakened character states in combat and survival scenarios.This pack focuses on injured behavior and movement, not cinematic hit reactions.All animations are designed to work seamlessly in AI state machines, blend trees, boss phases, and player low-health systems.It is suitable for enemies, bosses, NPCs, and player characters across action RPG, soulslike, stealth, survival, and cinematic gameplay projects.🔥 KEY FEATURESDesigned for injured / low-health combat statesIncludes locomotion, idles, guarded states, knee & ground statesFeatures rescue / assisted animations for escort or story gameplayIncludes limited combat actions while injured (reduced power)Clean, gameplay-ready motion (no exaggerated acting)Ideal for AI behavior systems and boss phase transitionsWatch the animations by clicking on this link: (preview link)🎮 USE CASESLow-health player behaviorEnemy injured AI statesBoss phase transitionsEscort & rescue gameplaySurvival and stealth gamesCinematic gameplay sequences📦 ANIMATION COUNTTotal Animations: 56📋 ANIMATION LIST🟢 Injured Idles & AwarenessAS_CI_IdleAS_CI_AlertAS_CI_GuardedAS_CI_Guarded_IdleAS_CI_CheckingAS_CI_Cough🟡 Injured LocomotionAS_CI_WalkAS_CI_Walk_BackAS_CI_Walk_LeftAS_CI_Walk_RightAS_CI_Walk_Drag_LegAS_CI_Run🟠 Knee & Ground StatesAS_CI_Stand_to_KneeAS_CI_Knee_to_StandAS_CI_Ground_to_KneeAS_CI_Knee_to_GroundAS_CI_Knee_IdleAS_CI_Knee_AlertAS_CI_Knee_PoseAS_CI_Knee_Pose_V2AS_CI_Knee_Pose_V3AS_CI_Knee_Pose_V4AS_CI_Knee_Pose_V5AS_CI_Ground_PoseAS_CI_Ground_Pose_V2AS_CI_Ground_Pose_V3AS_CI_Ground_Pose_V4AS_CI_Ground_Pose_V5🔴 Injured Combat (Limited Actions)AS_CI_Combat_StanceAS_CI_Combat_PunchAS_CI_Combat_Punch_V2AS_CI_Combat_KickAS_CI_Combat_Kick_V2🔵 Rescue / Assisted (Two-Character Animations) - Value X = 45AS_CI_Rescue_IdleAS_CI_Rescue_Idle_HelpAS_CI_Rescue_WalkAS_CI_Rescue_Walk_HelpAS_CI_Rescue_Walk_FastAS_CI_Rescue_Walk_Fast_HelpAS_CI_Rescue_TalkAS_CI_Rescue_Talk_HelpAS_CI_Rescue_ToAS_CI_Rescue_To_HelpAS_CI_Rescue_OutAS_CI_Rescue_Out_Help⚫ End StatesAS_CI_Knee_to_DeathAS_CI_Ground_to_Death🛠️ PRODUCTION DETAILSAnimated in Autodesk MayaClean animation curvesGameplay-focused timingNo VFX dependencyEasy to integrate into existing animation systemsTotal Number of Animations: 56Animation types : In_placeA custom skeleton rigWindows: (Yes)Mac: (Yes)




