Professional, data-driven Ability System. Decouples logic from data using Command & Strategy patterns. Includes Projectiles, AoE, Status Effects, and clean C# architecture.This asset is a pure C# Logic Framework. It is fully compatible with the Built-in Render Pipeline, URP, and HDRP.Build Complex Spells & Abilities Without Spaghetti Code.The Alkiren Ability System is a professional, data-driven framework designed to decouple your Game Logic from your Data. Built on robust Command and Strategy patterns, it allows designers to create, edit, and balance abilities entirely from the Inspector—while giving engineers a clean, extensible C# architecture to work with.✨ Key FeaturesData-Driven Workflow: Create new abilities (Fireballs, Heals, Buffs) just by right-clicking in the Project View.Modular Strategy System: Swap out behavior logic like Lego blocks. Change a "Raycast Target" to an "AoE Explosion" just by dragging a different Strategy asset.Production-Ready: Includes Status Effects (DoT/Buffs), real Projectile physics, and Object Pooling friendly architecture.Visual Feedback: Automatic support for impact flashes, floating combat logs, and projectile spawning.Professional Code: Full source code included. Written with SOLID principles, XML documentation, and Unit Tests.🚀 How It WorksInput: Player presses a key.Command: System builds a context with Caster/Target data.Pipeline: Logic checks Costs and Cooldowns.Execution: Strategies fire: Spawn Projectile -> Detect Hit -> AoE Explosion -> Damage + Status Effect.Requirements: Unity 2021.3 or higher. Compatibility: Built-in, URP, and HDRP compatible. Scripting: Pure C# (Mono & IL2CPP supported). Source: Full source code included. Dependencies: None.Generative AI tools were used to assist in drafting the core C# architecture and generating the documentation (XML comments and README). All code, logic, and implementation details were manually reviewed, tested, and verified by the developer to ensure functionality and stability.



