Pixel Raycaster is a tool for performing pixel-perfect raycasting. Fast and detailed performance for any meshes: static, animated and custom.Fully compatible with Unity 6+! Optimized specifically for URP in this release.Pixel Raycaster is a tool for performing pixel-perfect raycasting. Fast and detailed performance for any meshes: static, animated and custom.Features:The tool supports all types of meshes, including MeshRenderer and SkinnedMeshRenderer, as well as custom geometry (including 2D) sources provided by the developer. Upon a successful hit, Pixel Raycaster provides the hit point in world space, along with associated hit data linked to one or more renderers.The solution integrates seamlessly into the Unity component system and can be used either as a standard MonoBehaviour or as a standalone C# class for direct calls from code, independent of scene components. This provides architectural flexibility, making the tool suitable for both component-oriented and lower-level or service-based systems.Includes out-of-the-box MonoBehaviour components and a standalone C# classes covering all features. Simple, plug-and-play integration.Fully compatible with both legacy and new unity input system. Features a flexible event system for hover and button states (down, hold, up, click) that works seamlessly with any input device.Includes sample scenes for all features, plus the exact demo scene shown in the video demonstration.The tool’s architecture is optimized for high performance, allowing for hundreds or even thousands of raycasts per frame without significant execution time overhead.Extensive documentation for a clear and seamless setup. Documentation of access in English, Chinese, Japanese, Korean, and Russian.Pixel Raycaster is compatible with all platforms supported by Unity, making it a versatile choice for various projects and target environments.Useful links:🔗 Website📧 SupportFeatures:Perform pixel-perfect raycasting.Supports all types of meshes: static, animated and custom (including 2D).Integrates seamlessly component system or standalone C# class.Includes out-of-the-box components and a standalone C# classes covering all features.Plug-and-play integration.Fully compatible with both legacy and new unity input system.Features a flexible event system for hover and button states (down, hold, up, click).Includes sample scenes for all features, plus the exact demo scene shown in the video demonstration.Optimized for high performance (hundreds or even thousands of raycasts).Extensive documentation for a clear and seamless setup.Documentation of access in English, Chinese, Japanese, Korean, and Russian.Compatible with all platforms.AI was utilized for document translation and content refinement.



