Simple Item Forge: No-Code Item, Crafting, Shop & Loot Generator w/ JSON Export
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Generate complete item databases, crafting recipes, shops, and loot tables from step-by-step generator wizards. Dynamic properties, JSON supported content pipeline with schema. No code required.Still coding items for your game by hand?Seriously. Stop it.Simple Item Forge gives you 4 interconnected wizard tools that generate production-ready item databases, crafting systems, shops, and loot tables — complete with type-safe enums, custom Sciptable Object inspector editors, and full JSON supported content generation support! THE FOUR FORGES• Item Forge — Define items with dynamic properties, icons, and optional item sets with threshold bonuses. 6-step wizard with 7 genre templates (RPG, Soulslike, Survival, Looter Shooter, Card/Deckbuilder, Roguelike, RTS).• Crafting Forge — Build recipes with multiple inputs and outputs, crafting stations, and custom properties. Links to your Item Database for validation.• Shop Forge — Create shops with buy/sell prices, stock limits, and optional custom entry properties.• Loot Forge — Design loot tables with weighted pools, nested table references, context conditions, and weight modifiers.DYNAMIC PROPERTY SYSTEMNo hardcoded fields.You define your own Categories, Flags, Numerics, and Texts in each wizard.Your game, your properties — works for any genre.JSON-POWERED CONTENT PIPELINEExport your schema as Full JSON, Light JSON, or Markdown.Generate your items either by hand or paste into an AI LLM of your choosing.A detail, verbose JSON schema allows you to generate literally hundreds or even thousands of items for your item databases.Generate crafting recipes, shops, or loot tables based on these generated items that import directly into your database.Every JSON schema includes detailed AI instructions, format examples, and validation guidance.GENERATED CUSTOM EDITORSEvery wizard generates a professional Inspector editor alongside the database — split-panel layout, search, sort, filter by category, multi-select with bulk operations, and pagination.No Unity's default "Element 0, Element 1" entries in your Inspector.WHAT GETS GENERATED (per wizard)• Type-safe enum of all codes• ScriptableObject database with full runtime API• Custom Inspector editor with search, sort, filter, pagination• Populated .asset file with all your dataUTILITY TOOLS• Batch Icon Assignment — auto-match sprites to item codes by folder scan• Export Database — export any generated database as clean JSONSIMPLE ATTRIBUTE FORGE INTEGRATION(Optional)When paired with Simple Attribute Forge, unlock attribute requirements, stat bonuses (flat/percentage), and modifier references on items and set bonuses.Fully automatic detection — just import both packages.Own both packages? They become one connected system.Import Simple Attribute Forge into the same project and Simple Item Forge automatically detects it — no setup, no configuration, no code changes.Every item gains three new sections in the wizard and in the generated custom editor Attribute Requirements — Set minimum stat thresholds to equip or use items. "Requires 20 Strength", "Requires Intelligence >= 15". Five comparison operators (>=, >, =, <=, <). Your attribute names populate directly from your Attribute Database — no manual entry, no typos.Stat Bonuses — Items grant flat or percentage attribute bonuses when equipped. "+10 Attack Power", "+15% Critical Chance", "-5% Stamina Cost". Mix and match flat and percentage bonuses on the same item.Modifier References — Drag-and-drop links to Simple Attribute Forge Modifier ScriptableObjects. Apply complex stat modifications, timed buffs, conditional effects, and stacking bonuses. The full power of SAF's modifier system, attached directly to your items.Item Sets get the same treatment. Each set bonus threshold can include its own stat bonuses and modifier references — "2-Piece: +5 Defense", "4-Piece: Apply Fire Aura modifier". Build Diablo-style or MMO-style set bonus systems with real attribute math behind them.The JSON content pipeline is SAF-aware too.Schema exports include your full attribute list, requirement/bonus formats, and AI instructions for generating items with stat integration. AI models generate items with proper attribute references that import cleanly.Everything round-trips safely. Remove Simple Attribute Forge from your project — zero compilation errors, your databases still work, SAF data is preserved in the serialized fields.Re-import SAF later and it all comes back. No lock-in, no broken builds.INCLUDES• 15-page HTML documentation (multi-page + single-page format)• 2 demo scenes:ARPG Data Browser (browse items, crafting, shops, and loot in a tabbed UI)A Simple Attribute Forge enabled only demo involving a Soulslike Equipment Simulator scene (equip gear, see stat changes in real time — works only when Simple Attribute Forge is in your project)• 7 genre templates with example items• Zero runtime dependencies — generated output is plain ScriptableObjects and enumsAll platforms — editor-only tool, generated output is standard ScriptableObjects and enums with no platform-specific code106 C# scripts (12 Runtime, 68 Editor, 8 Demo, 18 generated editor templates)2 assembly definitions: SimpleItemForge.Runtime, SimpleItemForge.Editor3 demo scenes (.unity)15 HTML documentation pages + 1 CSS stylesheetNo third-party dependenciesNo runtime dependencies — entire toolset is editor-only, generated output has zero framework overheadOptional dependency: Simple Attribute Forge (detected automatically at edit time via reflection, never a hard reference)FULL DEPENDENCY: A SIMPLE ATTRIBUTE FORGE-only demo included to explain flawless integration between Simple Item Forge and Simple Attribute Forge.This package utilized Claude AI for code generation assistance and documentation drafting.However, all AI-generated content was thoroughly human-reviewed, modified, and validated over three months of intensive development. No AI-generated code or documentation was used without significant human modification and verification.All technical decisions, architecture choices, and design patterns were made by me, as the sole developer of this project. Each component was rigorously tested and painstakingly refined through both automated and manual testing procedures under my oversight.As the developer, I firmly acknowledge and attest that the completed final product represents extensive human oversight, testing, refinement, and validation.I take full responsibility for the technical integrity and overall quality of the codebase, and I affirm that the AI-generated elements were only used as a tool for assistance, not as a substitute for human expertise.



