Stylized low-poly assets for building maritime warehouse scenes, including modular pieces and ready-made assets such as a small warehouse building and a pier.This package includes the following assets:26 individual props.A modular set for building a pier.A modular set for building a warehouse.31 composite props assembled from the individual props.A fully assembled pier.A fully assembled small warehouse building.Miscellaneous extras: demo scenes and scripts for convenient control of rigged assets.All assets are optimized for real-time use and are well suited for games and stylized visual projects.Materials------------------------All assets share a single material with a unified 1024×2048 texture, ensuring excellent performance and easy integration into any project.LODS------------------------Each prop includes fully configured LOD Groups, optimized for real-time performance at different viewing distances. Colliders------------------------For maximum flexibility, every asset is provided in two versions: with colliders and without colliders.Render------------------------The package contains dedicated versions for both the Built-In Render Pipeline and the Universal Render Pipeline (URP), ensuring seamless integration into different Unity workflows.Rigging------------------------A few of the assets, such as the doors and windows, are rigged, allowing them to be opened and closed. For your convenience, these assets also have a script attached for controlling the rig directly in the Inspector.Number of assets:~26 individual props6 pieces for building a pier22 pieces for building a warehouse building31 composite props assembled from the individual props1 fully assembled pier1 fully assembled small warehouse buildingNumber of materials: 1 (all objects share the same material)Material type: Default PBR material with constant values (exept albedo channel)Number of textures: 1 texture (albedo, 1024x2048)Primary assets tris count:Asset LOD0 LOD1 LOD2 LOD3---------------------------------------------------------------------------------------anchor 462 302 160 15buoy 280 220 99 6loading_net_1 429 278 128 11loading_net_2 429 278 127 12loading_net_3 429 278 127 11live_ring 460 304 160 20jerry_can 162 108 47 9hook 160 86 56 14hand_truck 216 138 --- 8floor_scales 198 128 68 8fish_box 158 101 55 6enforced_wooden_crate 180 110 54 4cleat 120 80 --- 7metal_barrel 108 60 32 8sack_1 202 130 60 8sack_2 135 86 39 9sack_3 116 78 34 6rope_reel 212 140 --- 12pallete 240 154 84 8wooden_barrel 92 58 26 10warehouse_light 128 73 --- 12warehouse_light_ext 6 6 --- 6wooden_crate 172 110 60 6shelf 288 187 56 12cargo_trolley 339 203 95 10rope_coil_large 817 533 271 8sealed_wooden_box 228 124 60 8(Pier pieces:)pier_general 372 240 130 4pier_4_way_node 260 168 77 4pier_3_way_node 268 160 77 4pier_bend_node 232 150 68 4pier_tip 84 50 28 4pier_pillar 52 26 --- 5(Warehouse pieces:)warehouse_**floor 2 --- --- ---*gates_1 292 176 94 8*outer_pillar 28 12 --- ---*outer_pillar_ext 6 --- --- ---*outer_pillar_terminator 16 12 --- ---*outer_plinth 4 --- --- ---*outer_plinth_corner 12 --- --- ---*outer_plinth_terminator 3 --- --- ---*roof_bar 6 --- --- 2*roof_bar_root 6 --- --- 2*roofing 20 8 --- 2*thick_metal_bar 20 --- --- 3*wall 8 4 --- ---*wall_corner_outer 32 8 --- ---*wall_gable_1 2 --- --- ---*wall_gable_2 4 --- --- ---*wall_gable_3 4 --- --- ---*wall_gable_4 4 --- --- ---*wall_pillar 138 86 50 6*wall_underoof_corner_outer 44 --- --- 8*wall_underroof 14 --- --- 4*window_1 268 172 90 8LODs: yesUV mapping: yesRigging:Scripting:Yes, but only for warehouse_gates_1 (gates asset) and warehouse_window_1 (window asset). Both assets have a special script attached for rig control directly in the Inspector, making it easy to open and close the doors and windows.Animations: noneTextures and some preview images were generated/augmented using Z-Image-Turbo (https://huggingface.co/Tongyi-MAI/Z-Image-Turbo)




