A Female Angel Knight character with a wide variety of combat and movement animations.Angel Knight high details animated game ready character, 148 animations!A Holy Angel character who can appear stern and aggressive.The character and wings are made as separate objects with different skeletons. When triggering the attack animation for the character, you can also trigger the attack animation for the wings, resulting in a smooth and high-quality animation. However, this is not mandatory you can simply use the wings_idle and wing_fly_idle animations, which will be sufficient. For greater realism, it is better to use fabric simulation for clothing elements and feathers.Includes:Animated Character.Animated Wings model with 20 animations.Sword model.Option to remove the Holo/clothes. Option to remove the Cloth mesh or disable cloth sim for Cloth part (animation will work correctly).Bonuses:Demo Character controllerSkeleton modelSimple example of VFX skillsIncludes 149 animations for any task!Please contact me if you have any questions.Number of textures: 23Texture dimensions: 4096x4096Polygon count of Angel: 46,104Polygon count of Sword: 4,670Polygon count of Wings: 6,840Rigging: YesNumber of meshes: 3Number of prefabs: 1Angel Animation count: 148Wings Animation count: 21Character Animation type list:Idle(x4)Idle_TH_Sword (x4)Attack_TH_Sword (x5)Casting_TH_Sword(x5)Casting_Unarmed (x3)Death (x2)Death_TH_Sword (x2)Dodge (x3)Dodge_TH_Sword (x3)Parry_TH_Sword(x3)Fly_Attack_TH_Sword (x5)8-dir ground movement_TH_Sword (x17)8-dir fly movement_TH_Sword (x17)Fly_Casting (x3)Fly_Casting_TH_Sword (x5)Fly_Death (x4)Fly_Dodge (x3)Fly_Dodge_TH_Sword (x3)Fly_Get_Hit (x4)Fly_Get_Hit_TH_Sword (x4)Fly_Idle (x3)Fly_Idle_TH_Sword (x2)Fly_Parry_TH_Sword(x3)Fly_UnarmedPunch(x3)Get_Hit (x4)Get_Hit_TH_Sword (x4)Charge_TH_SwordSwing Start/EndSword SlashUnarmedPunch(x4)8-dir unarmed ground movement (x17)Wings Animation type list:Wings_Idle(x2)Wings_Attack (x2)Wings_Casting (x2)Wings_GetHitWings_Fly (Idle/Left/Right/Forward2/Back/ForwardRight/ForwardLeft)Wings_Runing (Forward/Back/Left/Right)UV mapping: YesLOD: NoTypes of materials and texture maps: PBR



