Build believable sci-fi energy storage and supply setups with 7 customizable energy cell, canister, and crate prefabs for outposts, survival bases, and field operations.Build believable portable energy storage and supply points for sci-fi outposts, survival bases, industrial sites, and field operations.Frontier – Portable Energy Supply provides seven ready-to-use prefabs across three asset groups: Energy Cell, Energy Canister, and Energy Crate.Use them as player-carried resources, deployable field supplies, mission items, storage props, or environmental storytelling elements within charging areas, engineering sites, mining operations, and remote installations.The assets combine grounded industrial logic with restrained sci-fi detailing, consistent scale, and clearly readable resource states. They work as focused standalone props or as the portable energy storage and supply layer within the wider Frontier system.Included Assets – 7 PrefabsEnergy CellEnergy Canister – LoadedEnergy Canister – UnloadedEnergy Canister – Core variantEnergy Crate – ClosedEnergy Crate – OpenEnergy Crate – Hatch componentThe loaded and unloaded canisters, exposed core configuration, and open and closed crate states provide visual options for communicating energy availability, storage conditions, maintenance, or mission progress.Key FeaturesSeven ready-to-use prefabs across three asset typesLOD0–LOD2 includedApproximately 2,500–21,000 triangles per asset at LOD0Child box colliders included2K mask-driven PBR textures and normal mapsCustomizable materials with color, text, wear, rust, dirt, and emission controlsURP and HDRP setups for Unity 2022.3 LTS+Sample scenes for asset and material previewDesigned for PC and console projectsMaterials & CustomizationThe assets use a mask-driven PBR material workflow designed to provide visual variation without requiring edits to the source textures.Adjustable parameters include:Color tint layersText and symbol layerWear, dirt, and rustSmoothness, metallic, and clearcoat propertiesSurface color and normal variationEmission intensity for powered elementsIncluded color variants:Engineer YellowPower BlueNeutral GreyEach color design is available in Clean and Worn surface states.Material variants are controlled through material parameters, so duplicate prefab sets are not required. An optional Frontier Material Helper tool is included for efficient material switching and reassignment.Intended UseSci-fi outposts and survival basesPortable energy and resource systemsPlayer equipment, collectible resources, and mission itemsCharging, storage, engineering, and maintenance areasMining sites and industrial field operationsEnvironmental storytelling and scene dressingPart of the Frontier SystemPortable Energy Supply works as a standalone prop pack while representing the portable energy-storage layer within the wider Frontier infrastructure system.It is designed to work visually alongside:Frontier – Sci-Fi Fuel Storage & SupplyFrontier – Portable Field GeneratorFrontier – Field Power DistributionTogether, these products can represent a connected visual flow from stored fuel and generated power to field distribution, portable energy resources, and powered equipment.Portable Energy Supply is also included in Frontier – Sci-Fi Power & Supply Bundle.Interaction ScopeThis package contains 3D prop assets and Unity material tools only. Unity Built-in Render Pipeline is not supported.Unity version: 2022.3 LTS or newerRender pipelines: URP and HDRPBuilt-in Render Pipeline: Not supportedPrefab count: 7 prefabs across 3 asset types1 Energy Cell3 Energy Canister configurations3 Energy Crate prefabs/componentsLODs: Three levels included, LOD0–LOD2LOD0 polygon count: Approximately 2,500–21,000 triangles per assetColliders: Child box colliders includedTexture resolution: 2KTexture workflow: Mask-driven PBR textures and normal mapsMaterial color variants: Engineer Yellow, Power Blue, and Neutral GreySurface variants: Clean and WornMaterial customization: Color, text/symbols, wear, dirt, rust, surface variation, and emissionUVs: Clean unwrap with no unintended overlapSample scenes: URP and HDRP preview scenes includedEditor tool: Optional Frontier Material Helper includedRequired package content: FrontierCore, included with the packageAnimations: NoneRigging: NoneGameplay and interaction logic: NoneTarget platforms: PC and console- Speed up scripting a material assigner- Support in creating shader




