An interactive horror music track with 2 intensity levels and seamless looping for flexible integration in games using Unity, FMOD or Wwise.Noise of Death is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.Interactive Music Design2 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.Flexible ImplementationMaster tracks for quick use.Individual instrument stems for vertical music construction.Single-file loop structure with natural tail (2 bars)Documented BPM and loop points (minute:second) for seamless looping, even without middlewareFully compatible with:Unity AudioSourceFMOD StudioAudiokinetic WwiseWHAT’S INCLUDED1 interactive music track2 intensity levels (low → high stress)Master audio files (ready to use)Individual instrument stemsRemember to listen to the examples and to check my other packs.Happy gaming!Do you need a musical production for your project?Contact me at: moisesgomezaraya@gmail.comAudio file type: WAVSample rate: 48 kHzBit depth: 24-bitLoopable: Yes (loop point documented)Tempo: 75 BPMTime signature: 4/4Channels: StereoLoudness (master): −18 LUFSLoop length (each level): 0:57 (16 bars)recommended loop points at 0:51.2002 bars Tail (Master and stems)



