JIS-based industrial plastic pipe components with accurate scale, snap-friendly prefabs, and VP / HI-VP / HT-VP material variants, optimized for VR and real-time use.This asset is compatible with Unity’s built-in rendering pipeline and Universal Render Pipeline (URP).It does not require any additional packages or shaders.All prefabs are provided at real-world scale and are suitable for real-time, VR, and AR projects.Industrial Plastic Pipe Pack is a practical collection of plastic pipe components based on Japanese Industrial Standards (JIS).This pack is designed for accurate layout, visualization, and real-time use in Unity, making it suitable for industrial plants, factory equipment layouts, VR/AR scenes, and technical demonstrations.All components share the same geometry and are differentiated only by material variants, allowing users to switch between pipe standards without rebuilding layouts.The pack focuses on real-world usability, with clean geometry, consistent scale, and snap-friendly prefabs for efficient piping design.Included ComponentsStraight PipeElbow (45° / 90°)SocketReducer (socket type)TeeReducing TeeTS Flange (JIS 10K flange with insertion socket)Blind FlangeValve SocketFaucet Socket (25A only)CapTotalModels: 46Material variants: 3Prefabs: 138Supported Sizes25A50A75A100AAll dimensions are modeled according to JIS standards.MaterialsSupported plastic pipe standards:VPHI-VPHT-VPEach material type is provided as separate prefabs with materials already assigned.Note:HT-VP blind flanges are included.While commercially available products are uncommon, they are sometimes custom-fabricated in practice.In many real installations, metal flanges may be used instead.Snapping SupportTo support precise placement in Unity, small conical snap guides are embedded at each pipe end for vertex snapping (V key).Cone radius: 0.2 mmCone height: 0.5 mmScale & PerformanceReal-world scale (1 Unity unit = 1 meter)Prefab scale: (1, 1, 1)Straight pipes are modeled at 1 meter length and can be scaled as neededPolygon count is balanced across componentsOptimized for real-time, VR, and AR useNotesNo colliders included (by design)Intended for visualization, layout planning, interactive assembly, and educationAI tools were used solely for writing support such as descriptions and documentation.No AI tools were used in the creation or generation of 3D models.



