Ultimate productivity suite for Unity: Batch rename, mass-replace materials/sprites, manage prefab components, and find missing references instantly. Save hours of manual routine every day!Advanced Editor Tools: Pro Productivity SuiteStop fighting the Unity Hierarchy! Advanced Editor Tools is a curated collection of high-performance utilities designed to automate the most tedious parts of game development. From mass refactoring to instant scene cleanup, this suite puts professional-grade control at your fingertips.Key Utilities Included:Missing Reference Finder — Scan your entire scene for broken scripts, missing materials, or null sprites. Navigate to errors instantly and fix your project's technical debt.Prefab Component Manager — Mass-manage components across multiple prefabs simultaneously with full Undo support and categorized lists.Quick Search Tool — Advanced filtering by name, layer, tag, and active state. Find exactly what you need in massive hierarchies.Material & Sprite Replacer — Batch replace assets across selected objects and their children. Includes safe detection of Unity-generated copies.Script Manager Lite — Drag & drop MonoScripts to add them as components to dozens of GameObjects at once.Mass Property Editor — Bulk edit SpriteRenderer properties (Alpha, Sorting Order, Enabled state) in one click.Quick GameObject Creator — One-click generation of 2D/3D objects with pre-configured essential components.Why This Pack is a Game-Changer:Zero Runtime Impact — These are Editor-only tools. They don't add a single byte of overhead to your final game build.Full Undo Support — Experiment safely! Every batch action can be undone with standard Ctrl+Z.Built for Scale — Optimized for Indie developers and medium teams managing complex 2D, 3D, and Mobile projects.Workflow Independent — Works with any project structure or genre. No setup required.Perfect For:Scene Cleanup & Refactoring — Change hundreds of objects in seconds.Technical Debt Management — Quickly locate and fix broken references.Rapid Prototyping — Speed up the "Creation -> Testing" loop.Technical Details:Clean, native-style Unity Editor windows.Optimized for Unity 2021.3 LTS and newer.Supports all Render Pipelines (Built-in, URP, HDRP).Technical Details & Key Features:Editor-Only Execution — All tools run exclusively within the Unity Editor. Zero runtime overhead and no impact on your final build size or performance.Robust Undo/Redo Support — Full integration with Unity’s Undo system (Ctrl+Z). Experiment with batch changes safely without fear of losing data.High-Performance Scanning — Optimized algorithms for searching and validating references in large scenes with thousands of GameObjects.Clean Project Structure — Fully namespaced code to prevent naming conflicts with other assets or your own scripts.Native UI Integration — Tools are built using custom Editor Windows that match the native Unity look and feel for a seamless experience.Pipeline Agnostic — Compatible with Built-in, URP, and HDRP. Works perfectly in 2D, 3D, and UI-focused projects.Prefab-Safe Operations — Specialized tools for bulk-managing components and references across multiple Prefabs without breaking their structure.Advanced Filtering — Search and filter by Name, Layer, Tag, Active State, and Component Type.Compatibility:Unity Version: Supports Unity 2021.3 LTS and newer (including Unity 6).Workflow: Works with any project structure or folder organization.Scripting: C# scripts are well-documented and easy to read.AI assistance was used for improving clarity, grammar, and marketing presentation of the asset description. All technical implementation and source code were created by the author.




