A high-performance reactive variable system for large scale architecture. Features global table debugging, zero-alloc events, async helpers, and modular batch persistence.This asset contains some materials that you need to set according to the selected render pipeline, other than that no specific setup or configuration is required for any render pipeline. The tool works out-of-the-box.Advanced Variables: Industry-Grade Reactive Architecture 🚀Stop check-polling in Update()! Elevate your Unity architecture with an industrial-grade variable system designed for maximum performance, extreme decoupling, and AAA-scale project stability.Advanced Variables is a complete architectural toolkit that decouples your game's data from its logic. This enables designers to balance stats via ScriptableObjects while developers build robust, event-driven systems that are future-proof for Unity 2022.3 LTS and Unity 6+.🔥 Top Features💎 Industrial-Grade Variable Types: Includes standard types, Clamped Variables (with premium Range Slider UI), Enum Variables for state machines, and Runtime Sets for decoupling systems without singletons.⚡ Reactive Architecture: Built on our optimized AdvancedEvent engine. Every update triggers baked delegates with zero reflection overhead significantly faster than standard UnityEvents.💾 Cloud-Ready Async Persistence: Built-in JSON, Binary, and PlayerPrefs providers. Now featuring Native Asynchronous Batching for Cloud backends (Unity UGS, PlayFab), minimizing network overhead and ensuring no main-thread freezes.🧩 Extensible Serialization: Centralized serialization layer allowing you to swap Unity’s JsonUtility for Newtonsoft.Json or custom serializers with a single line of code.🔗 Universal UI Binding: Use the Variable Formatter bridge to link variables to TextMeshPro or any UI framework with Zero Code Dependencies.⏳ Async Sequencing: Native await MyVar.WaitUntil(condition) support. Sequence complex tutorials and cutscenes without polling or spaghetti callbacks.🛠️ Premium Global Debugger: Monitor and edit thousands of variables in real-time with a resizable, searchable table view and full Undo support.🔍 Variable References: A flexible structure allowing designers to switch between hardcoded constants and global variables on any MonoBehaviour without touching code.🛡️ Why Choose Advanced Variables?Performance Focused: Garbage-collector friendly and designed for Zero-Allocation batch saves.Burst & DOTS Optimized: Features unmanaged NativeReference integration for high-performance Burst-compiled jobs.Cross-Version Compatible: Verified across Unity 2022.3 LTS and Unity 6+.Battle-Hardened: 100% Unit Tested and production-ready for commercial projects.📦 What’s in the Box?Full Suite of Variable Types (Clamped, Enum, Vector, etc.)Runtime Set & Persistence Components (Local & Cloud Templates)Global Debugger & UI Formatter Tools5 AAA Demo Scenes with dedicated Tutorial READMEsComprehensive User Manual & Documentation(C) PixelForge Studios SMC Private Limited Engineering Majestic Tools for Modern Creators.RequirementsUnity Version: 2021.3 LTS or higher (Fully validated on Unity 6+).AdvancedEvent Core: Version 1.1.7+ (Full framework included in package).Optional Dependencies: Supports Unity Burst and Unity Collections (1.0.0+) for high-performance job safety.Package ContentsAdvancedEvent Core: The underlying high-performance reactive engine.Core Library: Industrial-grade variables (Clamped, Enum, Sets), Reference Wrappers, and Network Authority providers.Tools: Professional Multi-Column Debugger, Persistence Manager, and Variable Formatter (UI Bridge).Source Code: 100% clean, commented C# source code included (No DLLs).Documentation: Detailed Offline Manual, Walkthroughs, and comprehensive Tooltips.Key Technical SpecsAAA Performance: Zero-allocation hot-paths for event invocation and Zero-Allocation Async Batching for saves.Burst & DOTS Ready: Variables expose NativeReference for direct, unmanaged memory access inside Burst-compiled C# Jobs.IAsyncPersistenceProvider architecture. Supports simultaneous Local storage (JSON/Binary) and Cloud backends (UGS/PlayFab) with native async/await.Advanced Persistence: Decoupled📷Extensible Serialization: Support for custom serialization strategies (e.g., Newtonsoft.Json) to handle complex, nested custom types.Multiplayer Architecture: Integrated NetworkAuthority modes (Server/Client/Local) to bridge data with any netcode solution.Supportpixelforgestudiosofficial@gmail.comEmail:📷Type: Long Term Support (LTS) — Part of the Advanced Essentials Pack ecosystem.This asset was developed through a collaborative pair-programming process between a human developer and an AI assistant.How Generative AI was used:Code & Architecture: An AI assistant acted as a pair-programming partner to help design, write, debug, and optimize the C# source code. While the AI assisted with implementation details, the core technical vision, requirements, and the architecture were defined and steered by the human developer.Documentation & Text: The AI was used to help draft and refine technical documentation, store descriptions, and changelogs based on the developer's technical specifications.Marketing Visuals: The concepts and prompts for the asset's Icon and Card Image were developed with AI assistance, and final visuals were generated using an AI image generator.Human Contribution:Defined the overarching architectural strategy and project scope.Reviewed and verified all AI-generated code to ensure standard, well-known programming patterns and Unity API compliance.Performed all manual testing, scene setup, and final quality assurance.




