One-click tool that collects all assets used in the current scene into a single folder, with ignored folder support to keep your existing asset structure intact.This package is an Editor-only tool and does not include any runtime or rendering-related content.It is render pipeline agnostic and can be used in projects using Built-in, URP, or HDRP.Auto Asset Organizer is an editor tool designed to simplify asset management during development.When working with downloaded asset packs or large projects, it’s easy to forget which assets are actually used in a scene. This tool solves that problem by allowing you to collect all assets referenced by the current scene into a single folder with one click.Developers can then reorganize those collected assets according to their own workflow. An Ignored Folders system is included to prevent already well-organized or protected directories from being moved.The tool is fully editor-only, non-destructive, and designed to fit naturally into existing Unity projects without forcing a specific folder structure.Ideal for:Cleaning up imported asset packsPreparing projects for handoff or optimizationKeeping scene dependencies clear and manageableOne-click collection of all assets used in the active sceneAutomatically moves scene-referenced assets into a dedicated folderIgnored Folders system to exclude user-defined directoriesScriptableObject-based settings for persistent, project-level configurationDetects assets via scene dependency collectionSupports materials, textures, meshes, audio clips, sprites, and controllersAutomatically separates unused collected assets into an Unused folderNon-destructive workflow with unique path generation (no overwriting)Editor-only tool (no runtime impact)Compatible with existing project folder structures.




