HDRP-style Screen Space Refraction for URP. Physically accurate with three refraction models. Fully optimized for PC and mobile.Supports all rendering paths in Unity 6 and Unity 2022.Support RenderGraph and Compatibility Mode.Compatible with all major Graphics APIs, including GLES 3. Mobile-ready.DocumentationFeaturesHDRP-Standard Refraction ModelsFully supports Sphere, Box, and Thin refraction types — accurately rendering solid objects, thick glass, and thin surfaces with true-to-life distortion.Physically-Based & Artist-Friendly ControlsArt-directable, energy-conserving controls for: Index of Refraction (IOR), Roughness, Thickness, Absorption Distance, and Transmittance Color. Gives you both physical accuracy and creative flexibility.Advanced Light Transport SystemCombines realistic Transmission + Refractive Translucency with accurate light absorption.Core Color Pyramid InfrastructureAdditional bonus infrastructure enabling real-time roughness filtering for refractions and other similar effects.Supports customizable color pyramid generation timing, multiple color pyramids, and translucent refraction.Multi-Platform OptimizedFully tuned for PC (DirectX/Vulkan) and Mobile (GLES 3.0+), ensuring smooth performance across a wide range of devices.My Game, Powered by This PluginFull Source Code Included.Compatibility Note:Supports all rendering paths in Unity 6 and Unity 2022.Support RenderGraph and Compatibility Mode.For GLES compatibility: Set the Color Pyramid generation method to 'Prefer Fragment Shader'.




