Create game-ready sound effects instantly inside the Unity Editor.
Quick SFX is a fast, intuitive procedural sound effects generator for UI and gameplay sounds.Quick SFX is a lightweight, Editor-only Unity tool that lets you create sound effects using procedural synthesis — directly inside the Unity Editor.It’s designed for speed, clarity, and iteration. Whether you’re prototyping, polishing UI feedback, or tuning gameplay feel, Quick SFX helps you generate usable sound effects in seconds without leaving Unity or relying on external tools.The workflow is simple: choose a preset, tweak parameters or randomize variations, preview instantly, and export WAV files ready to use in your project.Quick SFX focuses on practical sounds developers need most — clicks, confirms, jumps, hits, explosions, pickups, and more — with smart defaults and visual feedback that make sound design approachable even for non-audio designers.✨ Key Features(Jump, Explosion, Laser, Pickup, Click, Confirm, Error, etc.)Built-in presets for common gameplay and UI soundsCreate subtle variations while preserving characterRandomize & MutateGenerate completely new soundsInstantly revert to previous resultsUndo / Redo historyExplore variations safelyVisual feedback for sound shape and durationRealtime waveform previewIdeal for tuning UI and gameplay feelTime Scale controlShorten or lengthen sounds without changing pitchOptional auto-play on parameter changesFast previewPlay instantly with a button or SpacebarExport standard Unity-compatible WAV files directly into your projectExport WAV🎯 Ideal ForIndie developersGame jams and rapid prototypingUI and gameplay sound designDevelopers who want fast, practical sound effects without complex audio toolsUnity Version: 2021.3 or newerTool Type: Editor-onlyRuntime Code: NonePlatforms: All platforms supported by the Unity EditorFile Output: WAV (Unity-compatible)Dependencies: NoneQuick SFX runs entirely inside the Unity Editor and does not add any runtime components or affect game builds. All sounds are generated locally and exported as standard WAV files.




