“Generic Move Camera” is a utility script that allows you to move Unity’s camera around the scene.  It's a really quick design for helping an author create a camera they can use to move through a scene.  You could use it for a full project, but I'd recommend reimplementing it to use only the features you need.
It implements these features:
•	Note: Should work in Unity 4.0 or better.
•	Fully customizable; ability to change the key/mouse mapping to anything you want.  Keys mention below are the script’s defaults.
•	Allow more than one Generic Move Camera script in the same scene, such as local multi-player games, to use different input systems to move independent cameras or similar capabilies. 
•	Ability to keep the camera level.
•	Ability to turn the script on/off at runtime to, for example, prevent camera movements during text inputs, etc.
•	Ability to move forward or backward using to different methods; (Default w/s or scroll wheel).
•	Ability to pan left or right. (Default: a/d)
•	Ability to pan up or down.(Default: q/z) 
•	Ability to rotate the camera using the mouse.  The script uses “mouse2” (by default) to allow “mouse1” for your actions, but you can use either.
•	Ability to fix the camera on another object and specify the zoom in/out ranges.
•	Ability to specify the zoom range while locked on another object.
•	Ability to freeze the movement. (Default: “space”)
•	Ability to lock the camera’s X, Y or Z to any point or within a given range.
•	Use dampening to slow movement down before stopping. 
•	Ability to specify different sensitivities to move faster or slower depending on scene size.
•	Comes with a default key/mouse mapping using Unity’s input system, but can be replaced by any input system of your choice.  All you need to do is set various bool or vector2’s through a call at the start of the update system.
•	Manually call the camera movements to have additional automation. 
•	v1.3 Added (Jan 2018) "Level Camera Angle Threshold" to prevent the camera from spinning wildly when "level camera" is ON, and the camera is pointing vertical.