”Easy Effect Viewer” is an editor extension that allows you to display Particle Systems and VFX Graphs in your project in thumbnail format.
You can preview and play effects within the Inspector.WebSite | DiscordEasy Effect Viewer is a tool designed to make effect management within your projects smarter.🔍 Key Features■ Automatic Thumbnail Generation & Listing for ParticleSystem / VFX Graph Prefabs Automatically detects ParticleSystem and VFX Graph assets in your project.It generates thumbnail captures of effects during playback and displays them in a list. Having thumbnails allows you to find the desired effect at a glance. This can significantly contribute to improving development efficiency.■ Tagging & Filtering Freely set tags according to usage.Classify effects into categories like "Explosion," "Sparkle," or "For UI," and narrow down to the specific effect you need simply by clicking its tag. Tagging can also be done via drag-and-drop or right-click, making the operation intuitive.■ Inspector Previewyou can play its effects directly at the bottom of the Inspector,when you select a Prefab in the Project window.It supports playback control (play/stop), changing playback speed, and camera operations such as zoom, rotation, and pan. There is no need to place it in the scene separately, making verification very smooth. Additionally, you can set captured images within the preview as thumbnails.🎯 Recommended For:Users who have installed external assets, have a large number of effects in their project, and want to quickly find the effects they need.Users who want to organize effects in a shareable way for teams including artists, designers, and engineers.Users who want to select effects based on their "visual atmosphere," which is difficult to find with text search alone.🧰 Supported Environments:Unity 2019.4 or laterSupports Built-in, URP, and HDRP✅ Works on Unity 2022.3.62f1 through Unity 6.1.⚠️ May not be compatible with Unity versions earlier than 2022.3.62f1AI tools were used for writing comments and improving code within the source code.




