High-precision world camera tool powered by the Helixer Engine. Stable, deterministic motion at unlimited framerates.This asset is fully compatible with Built-in Render Pipeline, URP, and HDRP.Helixer (RTW Camera Engine) does not rely on any SRP-specific shaders, materials, or rendering features.All camera motion logic and Editor tools behave identically across all Scriptable Render Pipelines.No additional setup or configuration is required for any SRP.Helixer (RTW Camera Engine) is a high-precision, pivot-independent world orbit system built for strategy games, editors, world viewers, and professional tools.At its core, the camera is powered by the Helixer Engine, a native C++ motion backend (Helixer.dll) designed for maximum stability, precision, and performance.Performance Demonstration:https://www.youtube.com/watch?v=hioOacTUR7ISetup:https://www.youtube.com/watch?v=iDoXWMKS6gYUnlike classic target-orbit cameras, Helixer does not rely on any object as a pivot.Instead, it operates on a spherical world radius and evaluates motion using a fully native C++ engine, delivering stable, deterministic behavior at unlimited framerates (from low FPS up to 1500+ FPS and beyond).The system includes built-in smoothing, zoom control, pitch-lock modes, input handling, and full Editor integration with visual helpers such as the pivot sphere and pitch arc.A minimal setup is required — simply add the component to your camera, assign basic settings, and the system is ready for use.Key Features✓ Native C++ motion engine (Helixer.dll)✓ Unlimited FPS stability✓ Pivot-independent spherical orbit logic✓ Built-in smoothing, zoom, and pitch control✓ Editor gizmos and visual helpers✓ No external dependencies✓ Compatible with Built-in, URP, and HDRP✓ Fully customizable and production-readyA demo scene is included to showcase orbit behavior and recommended usage patterns.What’s NextThe next major update will expand the Helixer Engine with multiple camera operation modes:• RTS Mode — classic strategy camera with planar movement and pitch control• RTW Mode — world-view orbit mode for large-scale and planetary navigation• RTS–RTW Hybrid Mode — seamless transition between RTS gameplay and RTW world overviewThese modes are designed to share a unified motion core while offering distinct interaction models for strategy games, simulations, and large-scale world tools.• World-radius orbit system (camera orbits a spherical world radius, not a target object)• Powered by the Helixer Engine — native C++ motion backend (Helixer.dll)• Ultra-stable orbit and zoom at unlimited framerates (30 FPS to 1500+ FPS and beyond)• Deterministic motion independent of frame timing• Built-in motion smoothing with velocity-driven damping• Smooth FOV-based zoom with precise control• High-precision mouse and input processing• Pitch-lock modes and advanced pitch management• Built-in Sequencer for scripted camera motion, parameter playback, and automation• Automatic creation and loading of Settings assets• Performance controls (VSync override, FPS limiting, time scaling, slow motion)• Full Editor integration with visual helpers (pivot sphere, gizmos)• No external dependencies• Compatible with Built-in, URP, and HDRP• Supports Windows, Linux, and macOS builds• Demo scene included for quick testing• Minimal setup required (add component, assign settings, press Play)

