Remove visible texture tiling & repetition in seconds with a drop in replacement for materials and terrains. Fully compatible with Built-In, URP, and HDRPSupports Built-In, URP, and HDRP Render Pipelines for:Unity 6000Unity 2023Unity 2022Unity 2021.3Documentation | Discord | Github Issues | Unity Forum | EmailRemove visible texture tiling & repetition in seconds with a drop in replacement for lit materials and terrains. Repetitionless gives good looking variation to materials with minimal setup and no shader knowledge required!It is as easy as creating a regular or terrain repetitionless material and assigning it to an object or terrain. Each material can be individually customised with many different settings and featuresOn top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders, integrations with other assets, and full documentation with tutorials, scripts, and shaders!Designed for use with seamless texturesEasy To UseIncludes simple custom inspectorsDrop in replacement for regular materialsEasily convert from lit materialsSupport for packed texturesSmoothness and roughness supportOpaque, Cutout, and Transparent surface typesTexture support for Albedo, normal, metallic, smoothness/roughness, occlussion, and emission mapsMany Toggleable TechniquesBreak up texture patterns with voronoi based variationChange the material or tiling at a distance with distance blendingBlend a seperate material ontop of the main material with material blendingRemove texture stretching at all angles with triplanar samplingAdd custom detail textures or noise with macro micro variationMulti-Layer SupportSupport for up to 32 layersTerrain, Control Texture modesSupport for all terrain featuresAutomatic material and terrain syncingAll techniques are toggleable per layerAsset IntegrationsFull support for MapMagic 2More integrations to comeSub GraphsIncludes custom sub graphs for all the individual featuresAll sub graphs are fully documentedAllows you to create your own shaders with the repetitionless featuresSamplesIncludes 3 samples:Comparison to the lit shaderFlat scene to experiment with the featuresTerrain scene with multiple layers setupPerformanceTerrain performance is similar to and can be higher than Unity's terrain shaderEnabling additional techniques can reduce performance depending whats usedRepetitionless materials have packed variables, textures, and use texture arrays to reduce shader inputs, and allow it to run in a single shader pass, increasing performance furtherFull DocumentationIncludes tutorials on how to create and customise repetitionless materials, as well as your own shaders or scriptsAll scripts, shader code, and shader graphs are fully documentedConstant SupportI want to continue improving this asset as much as possible, so I will be active responding to queries that anyone has for as long as possibleTo contact me about the asset you can: Submit an issue (Bug Report, Feature Request), Create a discussion (Questions, General Discussion), or email meCompatibilitySupports Built-In, URP, & HDRP render pipelinesTested and working in Unity 6, 2023, 2022, & 2021.3Third Party NoticeThe asset contains the following:Keijiro Noise (Simplex, Classic) under the MIT LicenseThe samples contain the following: (These are only included if the samples are imported and are not required)Dan Greenheck EZ Tree under the MIT LicensePolyhaven Textures under the CC0 LicenseSee the Third-Party Licences.txt file in the package for more detailsSupport for texture arrays is requiredSupports Built-In, URP, & HDRP render pipelinesTested and working in Unity 6, 2023, 2022, & 2021.3




